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Post by jivesinator on Aug 17, 2019 23:39:11 GMT -5
First off, it's important for me to say that I did not come up with the bunkering technique in this WIP. All credit goes to mayday_golf83 for even thinking of the technical execution of Necedah Pines in the CC design competition. In case you've been under a rock for the past month or so, the course is probably the best game on this cycle, and if you haven't yet played it, open the game up right now and play it. Hell, do that even if you've played it dozens of times. I won't get into anything about it in this thread, as there's a dedicated thread for the Necedah bunker technique, and mayday's video in that thread is far better at explaining just about everything to it than I could be. I'm currently only 3 holes in, though I have all 18 routed. I'm going mainly based off of the atmosphere of the Streamsong courses, a dunesy kind of course with a lot of strategic impetus built in and almost no flat spots despite most holes having very little elevation difference on a macro scale. I'm taking the idea of 'green, fairway, and everything else' that defines the Pinehurst courses to what is essentially the limit in the current designer, as the only playable surfaces you can find are green, fairway, and sand (or heavy rough if you miss the fairway by only a few inches, but the fairways will be wide enough that it'll be hard to miss most of them); to remove the burned edge that gets overlaid onto the default texture after green and fairway placement I am burying enough trees to make the burn invisible, which has made one area so far drop frames, though that area is a patch of sand dunes and the frame drop only happens when the ball flies through that area of land. It's certainly something to watch out for, as the one surefire way to make any tour thread complain is lag. I've only got a couple of pictures for now because of the sheer amount of time it takes to place the sand textures (i'm going to do this to pretty much the entire playable plot send help), but I'm very happy with how this is coming along.
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mayday_golf83
TGCT Design Competition Directors
Posts: 2,279
TGCT Name: Jeremy Mayo
Tour: Elite
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Post by mayday_golf83 on Aug 18, 2019 6:10:52 GMT -5
Looks sweet, Jives!
Only thing you may have to be mindful of — especially if you plan to do that to the entire plot — is that the bunker lips will take up a surprisingly large bit of the plant meter. Think I was about a third of the way full on Necedah after doing bunkering and before doing any real planting.
Good luck on the project!
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Post by jivesinator on Aug 21, 2019 18:16:22 GMT -5
Looks sweet, Jives! Only thing you may have to be mindful of — especially if you plan to do that to the entire plot — is that the bunker lips will take up a surprisingly large bit of the plant meter. Think I was about a third of the way full on Necedah after doing bunkering and before doing any real planting. Good luck on the project! I’m putting sand on every bit of the plot that I think the player can easily reach, there is no chance I will have the patience to put sand on every inch of the plot lol. I’m surprised by the plant meter, I noticed it going up faster than I had expected but I just assumed it to be from the buried trees. It would agree with my theory that the surfacing that’s going on with bunkers also sculpts by default, leading to the plant meter filling up just from sculpting like with the lidar process. If that is the case then that is super inefficient on HB’s part to have the bunker surfacing do more damage to the meter than pretty much any objects.
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Post by gamesdecent on Aug 21, 2019 18:49:13 GMT -5
Looks sweet, Jives! Only thing you may have to be mindful of — especially if you plan to do that to the entire plot — is that the bunker lips will take up a surprisingly large bit of the plant meter. Think I was about a third of the way full on Necedah after doing bunkering and before doing any real planting. Good luck on the project! I’m putting sand on every bit of the plot that I think the player can easily reach, there is no chance I will have the patience to put sand on every inch of the plot lol. I’m surprised by the plant meter, I noticed it going up faster than I had expected but I just assumed it to be from the buried trees. It would agree with my theory that the surfacing that’s going on with bunkers also sculpts by default, leading to the plant meter filling up just from sculpting like with the lidar process. If that is the case then that is super inefficient on HB’s part to have the bunker surfacing do more damage to the meter than pretty much any objects. Brushes take up plant meter, I don't think splines do. I noticed on my course where I'm using the fringe trick that my plant meter is steadily rising and I haven't placed a single object.
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Post by jivesinator on Oct 3, 2019 11:04:49 GMT -5
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Deleted
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Post by Deleted on Oct 3, 2019 18:38:11 GMT -5
Looks sweet, Jives! Only thing you may have to be mindful of — especially if you plan to do that to the entire plot — is that the bunker lips will take up a surprisingly large bit of the plant meter. Think I was about a third of the way full on Necedah after doing bunkering and before doing any real planting. Good luck on the project! I’m putting sand on every bit of the plot that I think the player can easily reach, there is no chance I will have the patience to put sand on every inch of the plot lol. I’m surprised by the plant meter, I noticed it going up faster than I had expected but I just assumed it to be from the buried trees. It would agree with my theory that the surfacing that’s going on with bunkers also sculpts by default, leading to the plant meter filling up just from sculpting like with the lidar process. If that is the case then that is super inefficient on HB’s part to have the bunker surfacing do more damage to the meter than pretty much any objects.
Yeah, seems to behave very similarly to LiDAR courses in this regard. However chad managed to 'hack' the LiDAR terrain into the object meter must be similar to what HB coded in with this. Necedah takes quite a while to load on console and I have seen it crash more than a few times while loading (although never during a round). But as it's easily one of the best courses in the game, all is forgiven Same goes for Cypress Point, Cabot Cliffs, and any other amazing LiDAR courses.
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Post by jivesinator on Dec 1, 2019 15:06:24 GMT -5
3 updates: 1. Up to hole 14 now, getting into the final stretch of planning out the holes. The biggest change overall is that the second inland stretch of holes (10-12) will now be wooded instead of inlaid directly into dunes (a la Chambers Bay). I did this both to bring variety into the hole design I've got going here and to save plant meter. 2. Good God, the plant meter. It's not good. I'll have at least enough room for the 18 holes and clubhouse but the background may suffer. I might bring in coastline on the other side of the front nine from the central river that winds through the course for the sole purpose of reducing the amount of land to put sand dunesy texture on. 3. Photo dump!
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Post by jwtexan on Dec 1, 2019 16:16:11 GMT -5
Could you just delete some of the sand texture under the water to save some meter? Looks AWESOME by the way. You took the technique and ran with it
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Post by jivesinator on Dec 1, 2019 17:20:16 GMT -5
Could you just delete some of the sand texture under the water to save some meter? Looks AWESOME by the way. You took the technique and ran with it I could probably shave off some sand on like the first 3 holes, I was way too liberal with the sand textures early on. I've found the biggest killer of meter to be the large number of trees I have to bury to make everything between sand and background look like sand. And thanks for the high praise, as a reward I'll make the final version have 1 second less loading time for you console players.
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Post by Deleted on Dec 1, 2019 20:08:50 GMT -5
Could you just delete some of the sand texture under the water to save some meter? Looks AWESOME by the way. You took the technique and ran with it I could probably shave off some sand on like the first 3 holes, I was way too liberal with the sand textures early on. I've found the biggest killer of meter to be the large number of trees I have to bury to make everything between sand and background look like sand. And thanks for the high praise, as a reward I'll make the final version have 1 second less loading time for you console players. What a fantastic reward!
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Post by TheDominator273 on Dec 2, 2019 3:18:52 GMT -5
This looks incredible
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Post by paddyjk19 on Dec 2, 2019 6:52:32 GMT -5
Found this interesting as a thread, my latest WIP is a links course so I had planned to use the fringe technique for run-offs, that said, I am going to do it after my planting and sculpting so I can see where the meter is at, it’s not the end of the world if I have to use fairway.
Also been thinking about using this bunker method on my pot bunkers to give a texture variance
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Post by jivesinator on Dec 2, 2019 11:29:41 GMT -5
Found this interesting as a thread, my latest WIP is a links course so I had planned to use the fringe technique for run-offs, that said, I am going to do it after my planting and sculpting so I can see where the meter is at, it’s not the end of the world if I have to use fairway. Also been thinking about using this bunker method on my pot bunkers to give a texture variance You shouldn’t worry about meter if you’re using just fringe. Just make sure the fringe width is expanded to at least 0.75.
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Post by jivesinator on Dec 9, 2019 23:16:01 GMT -5
UPDATE: Planting meter is completely gone! 18 holes are done!
2 things:
Given that the planting meter is gone and I still have to maneuver it to the point of getting 3 bridges and a clubhouse out of it, I'm probably going to forgo one or the other. I'm leaning towards clubhouse because there are some courses I've played at and heard of (particularly courses linked to a hotel/resort) that only really have a pro shop and I'm pretty sure people wouldn't want to walk through 100 yards of gator infested waters three times. What are you guys' thoughts about a course with no clubhouse? I've gotten feedback before after half assing a clubhouse in a contest so I'd rather that not be a sticking point with folks but ultimately I'm not sure how much I can do on that end.
Also I will soon be coming up with ideas for the name for this bad boy, the temp name of "streamsong lookin ass" isn't gonna cut it unfortunately. I'll keep everyone posted on what I come up with once it gets decided.
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Post by ohheycat on Dec 10, 2019 10:10:53 GMT -5
I couldnt care less if you leave out the clubhouse. I'd go with the bridges because they will help those holes and then halfass the clubhouse. I know you can drag up enough meter
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