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Post by noahmoelter23 on Aug 11, 2019 20:58:15 GMT -5
What are the best ways to design a waste bunker like those at Cypress Point and Pine Valley, I’ve seen the Necedah Pines video so if that’s the best way to do them let me know but I think there are other ways to do them
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mayday_golf83
TGCT Design Competition Directors
Posts: 2,279
TGCT Name: Jeremy Mayo
Tour: Elite
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Post by mayday_golf83 on Aug 11, 2019 22:04:15 GMT -5
What are the best ways to design a waste bunker like those at Cypress Point and Pine Valley, I’ve seen the Necedah Pines video so if that’s the best way to do them let me know but I think there are other ways to do them I certainly don't think Necedah's waste bunkers are the be all, end all by any stretch ... was just what I found to be most effective to get the particular look I was going for. I will say, some guys have luck doing scraggly looking bunkers by hand with the circle brush sized all the way down to the minimum. Some guy advance edit shapes to get the effect. I've done both and there's no right or wrong way to do it, just whatever you're most comfortable with and you think produces the best look for the style you're going for. Gonna tag some guys who've done some pretty kick @$$ waste areas on recent works: rjwils30 gamesdecent reebdoog Terry Grayson mattf27 & grovey31 ... they might be able to offer some more insight on how they go about it.
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Post by gamesdecent on Aug 11, 2019 23:31:28 GMT -5
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Post by Terry Grayson on Aug 12, 2019 13:29:25 GMT -5
On this dog track I am working on right now I did this
I looked around at all the elevation and picked out where the waste areas would fit...
I took the bunker brush (next to last page bottom right) and made it as small as I could, then advance edited it, and stretched it out pretty far....
I would follow the terrain, in the low lying areas between the mounds, valleys etc, and there is where I could quickly paint, back and forth, following the lay of the land.. I always had the brush set in a diagonal pattern like \ and would follow and paint the land, then I would rotate it / and criss cross the patterns to give the waste are a fuller look.... Not sure if I pulled it off, but looks kinda nice..
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Post by grovey31 on Aug 13, 2019 5:46:00 GMT -5
My method is very similar to Terry’s. Creating a random pattern by quickly moving one of the jagged edged brushes while it’s sized way down. I use different brushes but the sharp edged ones work best for me. You just need to try and be as random as possible because nature doesn’t have straight lines.
To get the low profile natural areas, you need to find the lowest terrain areas and add the textures there, like terry said. To create natural dunes, of course find raised sections or mounds and lay down the textures there.
Planting really helps as well. Petty’s post that he linked is spot on. Planting a heavy concentration of grasses or a couple sunken trees or bushes in the sandy areas is a good idea too. Really just depends on what you want it to look like. I also like being able to sometimes see more open areas of sand without much else. Maybe just a few little grasses. Not sure why but maybe it seems more random. Good luck!
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