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Post by noahmoelter23 on Aug 2, 2019 22:14:28 GMT -5
I designed a hole that when I drew on paper looked amazing but in the game it just looks like a boring 460 yard hole, what can I add to make the hole really pop and look great
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Post by ErixonStone on Aug 2, 2019 22:24:52 GMT -5
Going to come down to lighting. Many designers prefer setting the Inclination to a low angle (25 degrees or less) and setting the Time of Day to either early morning (before 9:00) or late afternoon (after 15:00). The idea is to be able to make your sculpting cast shadows to highlight the course. Also, looking into the sun gives the grass a nice, yellowish glow so you may want to optimize that as much as you can.
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Post by lessthanbread on Aug 3, 2019 0:05:43 GMT -5
Lighting is huge. Also sculpting around the hole is important to frame it. Make the hole look like it belongs there and that it doesn’t fight the landscape. If the fairway is going to curve to the left/right, give it a reason to do so (hills, valleys, bushes, rocks)
Test different areas for planting. In front and off to the side of the tee box is a place that usually works well
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Post by b101 on Aug 3, 2019 0:10:12 GMT -5
Just to add to Patrick’s post that planting is also a huge part of this in the game - far more than in real life. You will want to think about what you are putting in the tee shot view to guide the player’s eye, block out empty space etc. This doesn’t always mean bright and colourful with lots of plants (in fact, it rarely does) but you want to have visual interest as a big long view over empty space, whilst cool in real life, doesn’t translate in game. Again though, you don’t want to plant everywhere - a few well placed trees and bushes just in front and to the right/left of the tee box can block out most of the view and make you just focus on the tee shot and fairway.
You also need to play with elevation a bit more than you would realistically do that people can see what you have put there - often these can be big changes and require you to lower the land between tee and fairway. I’ve been linking this to lots of people recently as well - Reeb’s Course Guru episodes are exactly what you’re after and are amazing insight that I don’t think has been shared enough:
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Aug 3, 2019 6:13:24 GMT -5
Going to come down to lighting. Many designers prefer setting the Inclination to a low angle (25 degrees or less) and setting the Time of Day to either early morning (before 9:00) or late afternoon (after 15:00). The idea is to be able to make your sculpting cast shadows to highlight the course. Also, looking into the sun gives the grass a nice, yellowish glow so you may want to optimize that as much as you can. I understand that the proper lighting effects can really show off a hole or course, but oftentimes it can also make play more difficult. I have played many a Society round with a low Sun and Morning or Dusk defaults where it was quite difficult to see, especially the green breaks and even sometimes down the fairways.
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ffrog
Amateur Golfer
Posts: 247
TGCT Name: Dave Richards
Tour: Challenge Circuit
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Post by ffrog on Aug 3, 2019 6:22:17 GMT -5
On my most recent course i put a few bunkers in that are never close to being in play, they just helped the look of the holes.
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Post by csugolfer60 on Aug 5, 2019 11:42:08 GMT -5
I'm going to go against the grain and say that designing a hole on paper is not a good way to make a golf hole.
Although IRL architects do create maps and drawings of their holes, what they are essentially doing is surveying the land the hole will be on, and once they see how the hole "fits" into the land, they then draw the hole on paper as a representation of that vision. The key here is that the golf course is designed to fit onto the land organically, and the drawings are just "instructions" on how to create that vision for the builders.
I would suggest trying this instead (this is subjective, and it's just my process, but maybe it will help) -
1.) Find a piece of land you want to build the hole on, set the tee location, find the landing area, and also set the green location.
2.) Identify where you thing the fairway would "fit" into the landscape. Basically, imagine all the grass is the same, and how you would play cross country golf if there was no maintainance at all. Often, this is a plateau or a flatter/ish part which provides a good view of the green and healthy looking grass.
3.) Create a fairway shape there, but don't finalize anything.
4.) Hit a bunch of tee shots to this landing area. Every time you find yourself ending up with a non-thinking shot that ends up in the fairway, add a bunker, slope or other hazard that will challenge that shot. It will probably take a while to make these adjustments while the hole fleshes out, and you'll have to re-hit the shot a few dozen times.
5.) Do the same for the green. The green isn't "finished" until you've hit a few dozen approaches and adjusted the green shape, bunkers and slopes to where every approach has to challenge the player to think in some way.
6.) Now all the "preferred" areas are done, you should identify the "edges" of the playable area, and fill them out with heavy rough. This will help separate the "playable area" from the "unmaintained" areas around the hole. This will also help focus the player's eyes on the correct areas.
You have a complete hole. Do this 17 more times. The golf course will grow "organically", and as a result will feel more complete and connected after all 18 are finished.
Hopefully this helps a bit,
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Post by staypuft39 on Aug 5, 2019 11:45:43 GMT -5
One of my favourite things to do is sculpt a plot and then fly around finding holes and cool shots/looks. Keep those drawings, by all means, but use them for inspiration when the land calls for it, rather than imposing a hole design on the land.
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Post by Terry Grayson on Aug 5, 2019 12:30:54 GMT -5
And after you get done designing all the holes dont skimp on planting it proper
Make the course live and breathe (well as much as can be expected considering its a game ha ha) Make the person playing your course think that the plants, grass, rocks, etc were meant to be there.. they were born there, not just plopped down in a spot to "take up space" follow the lay of the land, plant those areas as if the plantings are following the nature of the land mass.. Dont just plop a bush up top and call it done or its going to just like you put a bush up there for no reason...
Make it look as realistic as possible without getting wonky... Also trick the player into thinking there is much more there than actually is... You can make plantings look dense and full without really making it dense and full by strategically planting, looking at it from all angles... Focus around tee areas, approach planes and spots, and greensites...
Make the plot seem real, dont just plant around your holes and call it a day, nothing more off pudding than a plot where so much care was placed in and around the playable areas, only to see the remainder of the course is just a vast barren wasteland of nonthingness...
All these fellas above me are masters at all of it.... Play their courses, study what they do in certain situations... Emulate some of it....
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Post by b101 on Aug 5, 2019 12:35:05 GMT -5
Well, all of those last three comments are spot on and really helpful from some of the best designers out there. The only other thing I'd add is not to be afraid to delete and start again rather than trying to force something that doesn't work. It's something I've found (and still do) really tricky, but you have to recognise that if something isn't working well at a basic level, it's probably not the right hole.
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reebdoog
TGCT Design Competition Directors
Posts: 2,742
TGCT Name: Brian Jeffords
Tour: CC-Pro
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Post by reebdoog on Aug 5, 2019 14:55:49 GMT -5
If something doesn’t work...move on. Seriously. An idea can be a good idea but just fall flat in game it on specific plots. Save it. It’ll work another time in another course. Don’t be afraid to delete stuff and rework it. Some of the worst holes come when people fall in love with an idea and force it.
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Post by theclv24 on Aug 5, 2019 15:18:50 GMT -5
I designed a hole that when I drew on paper looked amazing but in the game it just looks like a boring 460 yard hole, what can I add to make the hole really pop and look great Post a picture. Let's play Flip This Hole! (That name actually sounds a lot worse than Flip This Home, or whatever that show is called.)
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Post by noahmoelter23 on Aug 6, 2019 4:38:14 GMT -5
theclv24 How do you post a picture in these forums, and I play on Xbox so I have to use my phone to take pictures on the screen which makes the lighting and everything weird
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Post by Celtic Wolf on Aug 6, 2019 5:24:42 GMT -5
theclv24 How do you post a picture in these forums, and I play on Xbox so I have to use my phone to take pictures on the screen which makes the lighting and everything weird You can get a screenshot by pressing the Xbox button then the Y button. After that press the Xbox button scroll to the right until you've got the menu with recent captures on it. Select your screenshot from that then you have a choice to upload to Xbox live or OneDrive. If you are using Xbox live then visit the Xboxclips.com and enter your gamertag. Your screenshots will appear so click on the one you want, then after that has loaded press on it and you'll get a drop down menu then select copy link address. If you go with OneDrive you could save the screenshot to your phone then go to Discord. On Discord create a text channel with yourself from there you can select images from your phone to share. Once they're on that select the screenshot then select the share option and copy to clipboard. To post here you need to be on the desktop site, so select that and then post/reply. When you enter that just select the picture option and paste the URL from the clipboard.
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lapp3r30
Caddy
Posts: 16
TGCT Name: lapp3r30
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Post by lapp3r30 on Aug 31, 2019 15:02:26 GMT -5
Just curious... Do you guys sculpt from a flat design?
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