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Post by Deleted on Jun 25, 2019 9:14:26 GMT -5
I am seeking the opinion of any or all course designers on this topic: I think we have all seen pix of deep sand bunkers with tall grass along one or more edges. Sometimes it even looks like the grass edge even overhangs the sand. I know we cannot achieve the overhang effect in TGC, but putting deeper grass right up to the edge is possible. However it is tedious as heck to get the right look and uses a fair amount of plant-meter space. I show an example below; to get the bunker sculpting and the grass edging in place took quite a bit of time, so my question to you all is whether it is worth the effort? Will the only people who notice or care be other designers, with the great majority unimpressed? A side issue is because the draw distance of grasses is pretty short one has to be in or very close to the bunker to even see the grasses. Thanks for any input.
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Post by golfwolfuk on Jun 25, 2019 11:17:52 GMT -5
Well first of all I like the look of the top of that bunker. It all matters when you pay attention to detail. It’s what makes your work stand out as a designer. I get what your saying about the draw distance and that, and that’s why I think you should only really capitalise using it where it will be noticed most... like at the top of a bunker ridge!!
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Post by midway07 on Jun 26, 2019 20:41:58 GMT -5
User name checks out....
I tried to this on most of the bunkers on my last course...while TGC doesn’t allow it to be real-to-life with the overhang I think it looks good.
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Post by midway07 on Jun 27, 2019 3:59:09 GMT -5
Another thing to consider, as designers we are trying to build an immersive experience, so don’t necessarily get caught up in whether a casual player will notice a detail. Each detail sort of comes to together to create the experience, but the individual components may not be specifically noticed, if that makes sense.
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Post by lessthanbread on Jun 27, 2019 15:39:11 GMT -5
I know I commented on this post in the HB forum but I just thought of something else to consider as well. I think at a fundamental level, it's every designer's goal to publish courses that get lots of plays. Play count is a huge motivator for designers.
Designers that first master the fundamentals of course design and then put the cherry on top with outstanding visual details, they get high play counts.
With high play counts, I'm talking thousands of plays, every single inch of your course will be seen by at least one person.
If a designer is intending to have their course get lots of plays, which I'm sure most are, details are important and do get noticed.
I really like the look of that and I think you should run with it, no question about it.
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Post by jacobkessler on Jun 27, 2019 17:12:27 GMT -5
As someone who put grass on the edges of all 80-some bunkers of their last course, I’ll say this: it’s a lot of work, but if you do it consistently (not just one random bunker, every one of them) it can really add to the visual aspect of the course. I would suggest maybe bringing the grass closer to the edge so it looks as if the grass is “rising” out of the bunker. Even if it’s technically in the bunker when looking overhead, nearly every single player will only see it from in the bunker. Look at this golf course porn from Sand Hills for inspiration. Sadly it’s impossible to truly replicate this in-game, but I think it helps me illustrate my point of the grass blending with the sand. All that said, you’re definitely off to a good start! Keep in mind, too, it’s all subjective. Some could love it, some could hate it. It’s all about what you feel is best as a designer.
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Post by linkslover on Jun 28, 2019 6:00:41 GMT -5
Look at this golf course porn from Sand Hills for inspiration. Each to their own Jacob. My porn always involved women.
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Post by Deleted on Jun 28, 2019 7:54:48 GMT -5
To all of who gave input, many thanks and appreciations! To Jakob; I applaud your dedication to put long grass around every bunker on your build, but I do not believe it is necessary. I have played many courses where only some of the bunkers were "hairy", mainly fairway bunkers, but the greenside ones were not. That said I agree that you can't just do a few that way. The other thing I can say is that it is not required to put the long grass uniformly around the edge, which you can see on your Sand Hills example where there are parts with normal length rough. On RL courses I have played the long grass is usually found on the side of bunkers that border on wilder areas, where it is difficult to mow. As someone who put grass on the edges of all 80-some bunkers of their last course, I’ll say this: it’s a lot of work, but if you do it consistently (not just one random bunker, every one of them) it can really add to the visual aspect of the course. I would suggest maybe bringing the grass closer to the edge so it looks as if the grass is “rising” out of the bunker. Even if it’s technically in the bunker when looking overhead, nearly every single player will only see it from in the bunker. Look at this golf course porn from Sand Hills for inspiration. Sadly it’s impossible to truly replicate this in-game, but I think it helps me illustrate my point of the grass blending with the sand. All that said, you’re definitely off to a good start! Keep in mind, too, it’s all subjective. Some could love it, some could hate it. It’s all about what you feel is best as a designer.
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MAJORHIGH
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PC: MAJORHIGH
Posts: 146
TGCT Name: Chris Lane
Tour: Challenge Circuit
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Post by MAJORHIGH on Jun 30, 2019 13:55:19 GMT -5
I am seeking the opinion of any or all course designers on this topic: I think we have all seen pix of deep sand bunkers with tall grass along one or more edges. Sometimes it even looks like the grass edge even overhangs the sand. I know we cannot achieve the overhang effect in TGC, but putting deeper grass right up to the edge is possible. However it is tedious as heck to get the right look and uses a fair amount of plant-meter space. I show an example below; to get the bunker sculpting and the grass edging in place took quite a bit of time, so my question to you all is whether it is worth the effort? Will the only people who notice or care be other designers, with the great majority unimpressed? A side issue is because the draw distance of grasses is pretty short one has to be in or very close to the bunker to even see the grasses. Thanks for any input. Another thing you can consider is using some taller grass, some shorter grass, and then have places where there is no grass at all.
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