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Post by Deleted on Sept 17, 2019 13:16:19 GMT -5
Got two more laid out in basic form, the par 3 may end up getting a redo though. Not sure yet. Once I have all 18 holes surfaced the detail work will begin hole by hole (including redoing significant portions of a couple holes), but perhaps not without a short break or a LiDAR interlude first.
Hole '17:' still not going crazy over this one but took maybe 5 or 6 'trial and errors' to get a fairway shape that was remotely interesting to play. Still needs a little 'skeleton' tweaking. The bunkers right of the fairway haven't even been sculpted yet.
The general green complex idea on hole '17' although the front left will run away too. Should make tee shot placement for that hole location a bit more interesting. Fairway shape by the green needs more work and it may get a bunker (but probably not?)
First 'sketch' of hole '9' which will most likely end up being 9, 10, or 18:
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Post by Deleted on Sept 30, 2019 21:10:17 GMT -5
A quick update for update's sake Flipped the nines and started finishing up a couple holes. Here is the new hole 4 i.e. the old 12/13. The hole still isn't finished, but it's starting to get there: probably 60% finished. Based on the hole layout and where the green sits, perhaps somewhat of a Redan style green is worth considering.
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Post by Deleted on Nov 15, 2019 23:57:34 GMT -5
Finally another update. Man, it's slow going! But I'm pretty happy with the stuff that's in the nearly complete or 'getting there' phases. Hoping to have the front nine done in not too, too long but we'll have to see about that.
A name change will probably be in order as well. Thinking about changing to some title with Carabassett in the name. Something that sounds a little more 'cultured,' but that area is also the main inspiration for the course (minus the Alps in the background, Haych Bee Please).
If someone has tips for framing hole 5, please fire away! I had a tough time getting a hillside that was neither too high nor too low, and even then still struggled until I built up a mountain in the distance. With that done, I'm still not sure how to deal with the tree/lighting interplay on this one. Could just be I haven't really thought about it, but some ideas can't hurt. Don't worry about the stuff way right of the tee, more so right / long of the fairway.
Hole 1 is currently a shortish, uphill drive n' pitch par 4. The hole may get anywhere from some significant tweaks to a full redesign.
This is the redone second hole (460yd par 4): slightly uphill tee shot (blind if you can carry the bunker) and the green is not visible from the tee
Approach on hole 2
Hole 3 150yd par 3: nearly finished, just needs some more planting and micro-detail sculpting
Hole 4 (480yd downhill par 4) hasn't changed all that much, so here's hole 5 (365yd potentially driveable par 4 over the water) so far:
Hole 5 approach: right of the green is a runoff that is too out of proportion to the water left. It needs to be reworked.
Hole 6 tee shot, 520yd reachable par 5 that plays 100ft uphill: This may get some tweaks to make it more interesting as although it's a simple heroic carry strategy it's a straightforward tee shot. Do you guys think it should have an aiming bunker for framing? Originally I had one and then took it out.
Approach shot in all its glory, thanks to being entirely down lighting :/
Hole 7 (540yd par 4 that plays 100ft downhill) runs adjacent to 6, it still needs to have its skeleton improved. Here's hole 8, a mid length par 4 (425 from the tips)
Hole 9 has yet to be designed, it's the last remaining non-surfaced hole on the course. It will either be a long par 4 or a par 5 of some type although leaning towards making it a par 5. Once that is in it's on to redoing parts of hole 1, improving #7 and the green complex on 5 before subtle skeleton adjustments and then greens, planting and detail work to finish off the front nine.
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Post by Deleted on Dec 1, 2019 0:43:23 GMT -5
Quick question: I tried some stuff with making a rock wall. What do you guys think of this wee start so far? Honest opinions please, looking for advice. There are several ideas in one thrown into this little sample, and I think it would be much easier to make were there more height differential between the green and water. No wall looked pretty nice too, so that could be an option. Also, I'm not fond of the way that little dip up at the left edge of the green looks from this angle, but it looks so good from others. I kinda like what it does to the green design but the real thing is it has to feed off back left there, which could be done without that. Any other advice or feedback related to that picture is welcome
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Post by lessthanbread on Dec 1, 2019 12:23:45 GMT -5
Quick question: I tried some stuff with making a rock wall. What do you guys think of this wee start so far? Honest opinions please, looking for advice. There are several ideas in one thrown into this little sample, and I think it would be much easier to make were there more height differential between the green and water. No wall looked pretty nice too, so that could be an option. Also, I'm not fond of the way that little dip up at the left edge of the green looks from this angle, but it looks so good from others. I kinda like what it does to the green design but the real thing is it has to feed off back left there, which could be done without that. Any other advice or feedback related to that picture is welcome I would try to place the rocks a little more uniform so it looks like someone built a rock retaining wall. Not too uniform, still rotate and resize, but maybe build the wall up with rock layer by layer so it has a masonry type look
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Post by Deleted on Dec 1, 2019 13:01:49 GMT -5
Thanks! It definitely looks too random for this purpose, thank you for pointing that out. I'll keep experimenting with it.
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Post by 15eicheltower9 on Dec 1, 2019 18:04:41 GMT -5
Did you see the Austin Country club wip thread. There's a wall in the latest pics that might be what your looking to do
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Post by 15eicheltower9 on Dec 1, 2019 18:08:49 GMT -5
And also, I've been following on twitch and catching the vods when i miss the live stream, if that's the shorter par 4 cape hole you were working on the other day, i don't think you need the wall. Maybe just some planting to make the water edge more realistic. But that's just my 2 cents, because if you can make s rock wall work go for it.
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Post by Deleted on Dec 1, 2019 18:40:06 GMT -5
And also, I've been following on twitch and catching the vods when i miss the live stream, if that's the shorter par 4 cape hole you were working on the other day, i don't think you need the wall. Maybe just some planting to make the water edge more realistic. But that's just my 2 cents, because if you can make s rock wall work go for it. It is the cape hole indeed. Not sure it needs it, and that might be part of why I was having trouble making it work. But at the same time, what I tried so far looks too random. I think the biggest reason in favor of no wall is that wherever it starts and ends on that hole will look a bit odd. Before contouring the green it would work better but with that high part in the middle it's really hard to make a wall look natural there.
It also adds a substantial RNG element for shots that come up short of the green. I play tested the tee shot hitting it onto the rocks, and 2 of the three times I hit it the ball shot way over the green; the other time it bounced back into the water. Not sure omitting it does the hole any great service, either. I just don't want it to look 'overly barren' considering the amount of time and effort (maybe too much so?) I am putting into this.
Actually, I think I just got an idea and will go experiment with it for a bit.
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Post by Deleted on Dec 1, 2019 19:11:27 GMT -5
Tried heavy rough sunken texture. Opinions on this option?
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Post by 15eicheltower9 on Dec 1, 2019 19:51:07 GMT -5
That's a good look, it adds a good color contrast to separate the water from the rough without looking as manufactured as the stone walls which are not usually great in this game. Plus the extra texture takes away from that sparse look. Seems to still be missing something far left in the pic though. Like an unused part of the course that the club still maintains for no reason.
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Post by Deleted on Dec 1, 2019 20:06:37 GMT -5
No worries about the far left, that will be part of the teeing grounds for the next hole There's planting as well along with minor detail tweaks, which this Cape hole should now be ready for.
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Post by Deleted on Dec 26, 2019 20:27:10 GMT -5
Course continues to progress, as before slowly but surely.
Hole 2:
Hole 5:
Hole 6 (only left side planted so far):
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Post by Deleted on Jan 27, 2020 1:20:45 GMT -5
Another update... Hole 6-8 are now close to finished, hole 9 is probably halfway there, and I just started to revisit 10 upon realizing I'd have to address the clubhouse situation before I commit to finishing up hole 9.
Since I have never done any sort of decorative clubhouse stuff or used multiple buildings to create one, if some of you have any tips that would be greatly appreciated. I'm going for something substantial enough but not particularly ornate. Was thinking a main building and a smaller golf one (plus parking lot and putting green of course, and either no range or elsewhere on the plot ) Hole 6 green in forefront, hole 7 below:
Hole 8 tee:
Hole 8 approach:
Hole 9 tee (very unfinished)
Hole 10, not ready for default lighting so glitzy version for now. Green is not remotely finished and needs some more framing tweaks before planting
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Post by 15eicheltower9 on Jan 27, 2020 7:11:34 GMT -5
I just finished my first attempt at a custom clubhouse and one thing I would suggest if you're using multiple clubhouses and car parks is to make the area perfectly flat first. Those objects auto flatten but its far from perfect and aligning them with the raise and lower was a pain with the yellow border getting in the way when they were set below grade. And when they weren't quite perfect the auto flatten left ridges everywhere and parts of the clubhouse i could see under.
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