|
Post by hoosierhoops24 on Apr 28, 2019 15:44:18 GMT -5
I'm sure this has been covered before, but for the life of me I can't find it. Is there a way to put rough around the outside of a bunker that's in a fairway that was created with splines (ie, filled in)?
|
|
|
Post by ErixonStone on Apr 29, 2019 6:21:30 GMT -5
Run two splines around the bunker.
The trick involving lowering the land with the red brush doesn't work with auto-filled splines.
|
|
|
Post by hoosierhoops24 on Apr 29, 2019 8:37:22 GMT -5
Thank you very much, Patrick!
|
|
|
Post by b101 on Apr 29, 2019 11:15:54 GMT -5
The other way is to draw a main fairway spline for your fairway and unfill it, then a fairway spline just around the fairway bunker to encircle it. You can then fill out the rest of the fairway with shapes. I find it easier than doing a weird knot round the bunker as I get confused by where the spline points are. Either or though!
|
|
|
Post by hoosierhoops24 on Apr 29, 2019 21:57:17 GMT -5
I guess I'm just too dense to figure this out (or too much of a newb). I've tried using two splines around the bunker but still can't get it to work. Can either of you explain in more detail how to make this work?
|
|
|
Post by b101 on Apr 30, 2019 1:48:11 GMT -5
Best way is to watch this from mattf27 , which is the way I learnt. In terms of the other one, I'll do the crudest of paint drawings for you Second method - I'm genuinely a little proud of how bare bones this is (hopefully it makes sense): imgur.com/3CnbqqE
|
|
|
Post by mattf27 on Apr 30, 2019 6:29:29 GMT -5
Best way is to watch this from mattf27 , which is the way I learnt. In terms of the other one, I'll do the crudest of paint drawings for you Second method - I'm genuinely a little proud of how bare bones this is (hopefully it makes sense): imgur.com/3CnbqqEI'd honestly never thought to do that figure-8 method, it's rather genius. Might have to give that a try sometime.
|
|
|
Post by cephyn on Apr 30, 2019 6:48:12 GMT -5
Best way is to watch this from mattf27 , which is the way I learnt. In terms of the other one, I'll do the crudest of paint drawings for you Second method - I'm genuinely a little proud of how bare bones this is (hopefully it makes sense): imgur.com/3CnbqqEI'd honestly never thought to do that figure-8 method, it's rather genius. Might have to give that a try sometime. I've used figure 8, that was the only way I could do it before learning about the red brush technique....which I still don't understand...or use...so I just use figure 8, or even two spline sections. The tricky part is getting the overlap/join to look right. Oh and the border of rough tends to be a little more finicky to deal with than just popping a red shape.
|
|
|
Post by hoosierhoops24 on Apr 30, 2019 8:11:32 GMT -5
Thank you everyone for the help. I'll give this a try when I get home tonight.
|
|
|
Post by hoosierhoops24 on Apr 30, 2019 8:23:20 GMT -5
So I understand the method of creating a spline around the bunker and then filling in the fairway with shapes. What I didn't mention is that the course I'm working on is a Lidar course where all of the course has been imported from the OSM data and the fairway splines are already filled in. Is there a way to unfill the fairway splines? Or should I just try the figure 8 method?
|
|
|
Post by b101 on Apr 30, 2019 9:11:06 GMT -5
So I understand the method of creating a spline around the bunker and then filling in the fairway with shapes. What I didn't mention is that the course I'm working on is a Lidar course where all of the course has been imported from the OSM data and the fairway splines are already filled in. Is there a way to unfill the fairway splines? Or should I just try the figure 8 method? Assuming they are still splines (don’t know much about Lidar), you can just click on a spline point, select fill spline and it should unfill it.
|
|
|
Post by hoosierhoops24 on Apr 30, 2019 9:33:41 GMT -5
Thank you. Yes they are splines, I just didn't know that was possible. I would rather try this method than the figure 8.
|
|
|
Post by b101 on Apr 30, 2019 12:36:49 GMT -5
I think the short term answer is shapes and separate splines (it's also easier to undo if you change your mind). If you've got everything mapped out, the single spline with the figure of 8 is definitely a timesaver though.
|
|
|
Post by TheDominator273 on Apr 30, 2019 14:15:24 GMT -5
So I understand the method of creating a spline around the bunker and then filling in the fairway with shapes. What I didn't mention is that the course I'm working on is a Lidar course where all of the course has been imported from the OSM data and the fairway splines are already filled in. Is there a way to unfill the fairway splines? Or should I just try the figure 8 method? I haven't tried this yet due to my PC not being able to handle the game, but I believe I could help you out via Photoshop. But I would need both your mask file as well as the image before you did any masking/OSM data. The idea is utilizing layers you can select the rough area around a bunker and remove it from the bright green fairway area on the mask, hopefully importing it into the game as heavy rough which would allow you to pick the surface you want to use. Alternatively if you trace your bunker with the measure tool, then delete the spline, you can fill in your traced shape with brush shapes and get the collar around the bunker that will let you fill it with rough/heavy rough.
|
|
|
Post by hoosierhoops24 on Apr 30, 2019 14:30:37 GMT -5
Thank you for your help. I’m going to try the splining method when I get home tonight and go from there. If I’m unsuccessful, I may need your help. Thank you again.
|
|