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Post by paddyjk19 on Apr 21, 2019 11:32:12 GMT -5
Played a course called Killarney G&CC on the Web.com last week and noticed the designer used large areas for runoffs around the green and it was all labelled “green fringe”.
I thought the fringe only followed the shape of the green and was a set width.
Does anyone know how to create these large fringes?
Thanks
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Post by jivesinator on Apr 21, 2019 13:10:14 GMT -5
As far as I know the best way to do this is to use green splines at the minimum spline width (or close to it) with maximum fringe width. I remember SkinniePost toying with it at some point and obviously the designer of Killarney did so as well
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Post by ErixonStone on Apr 21, 2019 15:53:38 GMT -5
There was a method to do this by creating green surface using the fuzziest rectangle brush and making it very small. Here's an old video by tastegw
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Post by paddyjk19 on Apr 22, 2019 2:33:01 GMT -5
Thanks guys, that video looks useful and gives me something to mess around with, not sure that’s the method the Killarney designer used though as the lines are so smooth on his course and the fringes aren’t massive all around the course. Perhaps he splined a normal green and then added a separate splined line and adjusted it to super wide and then used the brush trick? Will play around with it later and let you guys know. I’m doing a Lidar RCR UK links course and this would be a gamechanger for the run off areas
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Post by ErixonStone on Apr 22, 2019 6:20:43 GMT -5
nickweis, care to chime in about Killarney?
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Post by nickweis on Apr 22, 2019 17:52:37 GMT -5
I used a green spline for the fringe border, set the spline width to about 3.0 and fringe width to max. To fill the area I used several splines and then filled in any small spots in between with the small soft edge brushes.
Tough to explain, but if people are interested I could probably post some pics or a video.
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Post by nickweis on Apr 22, 2019 22:41:31 GMT -5
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Post by nickweis on Apr 22, 2019 22:49:56 GMT -5
A couple of Tips to consider with this method. 1. Make sure Fairway is laid under the fringe. This should solve the issue of heavy rough showing up in the middle of a fringe area (caused by a small invisible gap between brushes) 2. If splines are to close together, green texture will show up in the run off area. This can often be tweaked with small movements of the spline points. 3. 3.0 is my recommendation for spline width, but you can get away with slightly wider or narrower if your spline spacing is slightly off.
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Post by paddyjk19 on Apr 23, 2019 10:26:16 GMT -5
That’s awesome, thanks!
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