|
Post by theduke21 on Mar 8, 2019 0:16:53 GMT -5
I don't even know what the hell y'all are talking about. lol I've apparently missed a lot. By short swing I assume you mean the line type you get on putts?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 8, 2019 0:47:56 GMT -5
Thank you! With very light pressure, it just doesn't register 100% of the times as a full swing with a DS4 even if you ear the stick hit the top.... What’s probably happening is you guys *think* the stick is hitting the top, but the noise/sensation is just the stick’s reflex back to center. My guess is that you let go of the stick due to the light pressure, so you really don’t have a feel for whether the top gets touched. Pretty sure I have a better idea of what's happening with my controller stick than you lol
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 8, 2019 0:52:20 GMT -5
No incentive to lie. Not sure why BS is called. What do I gain by telling you falsehoods? *shrug* I've explained it already. The above things about a chess piece movement are not at all the way I achieve my swing. It is already known that the PS4 can take by far the most advantage of a short swing. There seems to be multiple ways to accomplish it. I can explain my method if anyone cares (if not, sorry for another crap post for you to skip, LOL): My method is right hand on right analog. Both hands, one on each side of the controller. I use just my right thumb, but not the tip of my thumb at all. I touch the analog with the inside of the knuckle of my thumb and mostly below the knuckle towards my hand itself. Looking from above my thumbnail is way above (north of) the analog. I could fit another thumbnail in there visually. But I am hardly touching the analog itself. I pull back (the backswing) moreso from tilting the controller upwards/back towards me in a rotation with my left hand than I am actually pulling my right thumb (I do very slightly) back towards me. For the downswing, I rock/rotate the controller forward (left hand) quickly. I also have a slight push forward of my thumb to let go of the analog altogether. Timed right: I let go of the analog right as I hit it. Sometimes I let go of the analog too early and no swing is registered. This is the "non-swing" that briefly happened in TGC1 (swing-gate). Having that too brief of a swing register would be a way around it, but I believe since the analog never returned to its neutral center, it doesn't "count". Done properly and I get the vast majority of swings as the short swings one sees, but always past the center/starting point of the swing. And I hear the *CLACK* of hitting the top of the plastic. Pretty much simultaneously as I let go of the analog. This results in instead of getting swings where the top is a wayward line often seen, you will sometimes see a near straight line coming back to the center as the spring action returns the analog to neutral/center. I do this method because hitting the plastic at the top gives extra movement that is picked up that shouldn't be (lines going off as exact lines, but wonky angles), so my theory is to minimize this sideways/off movement as it affects ball flight and mishits. Most of us have seen that it will read the analog returning to center as well. I feel this is more pronounced in a DS4 than a XB1 controller (More spring action) and obviously you can't get this with a mouse as it isn't "springy" as that would have to happen due to some gravity assist. I gave it one week of forcing the analog forward and holding it briefly up there, but it registers those off-angles from sideways ricochet when you hit the top of the plastic. This, as mentioned above, is surely some kind of delay/lag in reading the end of a swing. To me, the holding of the analog at the top means it is an inferior manner to swing. This allows one to "let" the lag/delay count your sideways funky angles at the top. But letting go and let the analog return to center on its own and it is a near straight line and eliminates the ricochet that the lag registers. This is akin to reducing error rate and increasing efficiency like you see those higher metrics in other sports. Why keep a flaw in the swing if I don't have to? Keep in mind that, IMO, what gets lumped together as a "flick swing" can be done in various manners and some likely do not resemble others if you watched them. I cannot even wrap my head around the chess piece swing at all and have only tried it a couple times and it felt alien. The action of letting the analog return and not smash the top of the plastic is what I am guessing is in common ( fadgewacker coined the term Mongoloid swing and I find it always an apt term), but is achieved with differing mechanisms person to person. But I guess I just typed all that as well to "BS" someone again instead of explaining what I really do and how I think about my method and why it works.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 8, 2019 0:55:23 GMT -5
Yep I'm now convinced it's primarily about the pressure, I've recently been able to get fasts / very fasts with the driver almost on command by switching to a light touch which gives me a short line most of the time. I use the chess piece hold method and top of the plastic is hit every time, so I no longer believe a short line is solely due to a short stick movement. I use the chess piece method. Tried for months and never achieved the short swing. How does pressure even make a difference? The stick travels up to hit the plastic or it doesn't.... no? You don't have to believe me lol, I'm telling people what I've recently found through actual practice, I know it's true but you seem to be on a weird ideological crusade contradicting people's actual experiences (loads of people including Brad at the start of the season said their stick hits the top and can still get a short line, are they all liars?). I have no stake in this anyway, a short swing is disastrous for me on PC as it results in a fast ds pretty much every time, but as I say with driver if I want a fast I've realised I can get one more consistently with a light touch swing, which also tends to give me a short line. If you think I'm lying for some bizarre reason then go ahead and think that because I couldn't care less!
|
|
|
Post by fadgewacker on Mar 8, 2019 1:24:55 GMT -5
Yep I'm now convinced it's primarily about the pressure, I've recently been able to get fasts / very fasts with the driver almost on command by switching to a light touch which gives me a short line most of the time. I use the chess piece hold method and top of the plastic is hit every time, so I no longer believe a short line is solely due to a short stick movement. Thank you! With very light pressure, it just doesn't register 100% of the times as a full swing with a DS4 even if you ear the stick hit the top.... Yet you continue to do this and get DQ’d Dominique :/ That makes zero sense to me. If you know what the problem is, why don’t you change it? If people, unless wonky, ala Crawesy it seems, are consistently producing straight but short lines, they run the risk of being DQ’d via API pulls... Bob plays a certain way and doesn’t get DQ’d so I understand him not wanting to change despite the added short swing deviation advantage, but I can’t understand people getting DQ’d 4 times and not changing what they do. I understand and believe you use stock eq, and know you’re not “cheating” but this is more than data not being recorded. In this game, in order for the field to be fair, the system we have to protect that field is constantly flagging you. This is not TGCT’s fault, it’s HBs.
|
|
|
Post by fadgewacker on Mar 8, 2019 1:32:35 GMT -5
What’s probably happening is you guys *think* the stick is hitting the top, but the noise/sensation is just the stick’s reflex back to center. My guess is that you let go of the stick due to the light pressure, so you really don’t have a feel for whether the top gets touched. It actually does hit the top. I can do both and it is the letting go of the stick that can result in short lines. the short line probably has to do with lag as your not holding the stick at the end of the swing so it may not pick it up. If you cant short line try pulling the stick back with your left index finger and legit flick the stick with an actual flicking motion with your right hand (like your flicking some ones ear, or a pea across the table). You'd be amazed at the results you can get and may learn a thing about how tempo works too. I agree, and as I’ve said, it can be done, but if it’s getting you DQ’d I don’t understand why it would be used further unless it’s because it’s known to provide you with an unfair advantage and can NEARLY get you DQ’d too. Meh... where’s my horse? I think a flogging is in order!!
|
|
|
Post by fadgewacker on Mar 8, 2019 1:33:38 GMT -5
I don't even know what the hell y'all are talking about. lol I've apparently missed a lot. By short swing I assume you mean the line type you get on putts? Yes, essentially.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 8, 2019 1:36:44 GMT -5
Thank you! With very light pressure, it just doesn't register 100% of the times as a full swing with a DS4 even if you ear the stick hit the top.... Yet you continue to do this and get DQ’d Dominique :/ That makes zero sense to me. If you know what the problem is, why don’t you change it? . Yeah that is strange tbh. Most people have a 'once bitten, twice shy' attitude but he seems to be '10 times bitten, 11th time optimistic'
|
|
|
Post by GW_Hope on Mar 8, 2019 2:06:20 GMT -5
Part of HB description. Notice frame rate. Flicking or tilting or whatever this light touch is still the issue. You are essentially beating the framerate and losing data points. I believe Sloaner had the issue of missing data. Less data most likely means less deviation. The game just wasn’t designed for that swing.
“Again, the same number of data points are used along the swing input line to calculate accuracy. Full or short swing, it doesn't matter. (technically framerate could affect the number of points, but not the length of the swing)
Carry on, the whole game is BS
|
|
|
Post by fadgewacker on Mar 8, 2019 5:30:55 GMT -5
What’s probably happening is you guys *think* the stick is hitting the top, but the noise/sensation is just the stick’s reflex back to center. My guess is that you let go of the stick due to the light pressure, so you really don’t have a feel for whether the top gets touched. It actually does hit the top. I can do both and it is the letting go of the stick that can result in short lines. the short line probably has to do with lag as your not holding the stick at the end of the swing so it may not pick it up. If you cant short line try pulling the stick back with your left index finger and legit flick the stick with an actual flicking motion with your right hand (like your flicking some ones ear, or a pea across the table). You'd be amazed at the results you can get and may learn a thing about how tempo works too. Out of interest Steve, as you're usually pretty open about this stuff: When you got pulled, were you using a swing that regularly registered short, or your old "to the top" swing?
|
|
|
Post by Cyclerob on Mar 8, 2019 7:40:35 GMT -5
Thank you! With very light pressure, it just doesn't register 100% of the times as a full swing with a DS4 even if you ear the stick hit the top.... Yet you continue to do this and get DQ’d Dominique :/ That makes zero sense to me. If you know what the problem is, why don’t you change it? If people, unless wonky, ala Crawesy it seems, are consistently producing straight but short lines, they run the risk of being DQ’d via API pulls... Bob plays a certain way and doesn’t get DQ’d so I understand him not wanting to change despite the added short swing deviation advantage, but I can’t understand people getting DQ’d 4 times and not changing what they do. I understand and believe you use stock eq, and know you’re not “cheating” but this is more than data not being recorded. In this game, in order for the field to be fair, the system we have to protect that field is constantly flagging you. This is not TGCT’s fault, it’s HBs. Well... the big problem is that I'm not trying to swing like that on purpose. What's really puzzling me since I do try to adjust is that for the same swing motion, I get different results in the HUD as far as the "lenght' of the line showing there. There doesn't seem to be any corrolation between what I input and the reading showing. If I hit the top of the controller it's not a 100% sure that I'll get a nice full line in the HUD, probaly lower than 40% for me... and vice versa, if I don't hit the top I should never see a completed line... which to my amazement I see often! If the swing was really 1:1 as claimed by HB, whenever I make a swing, at whatever speed, and that is stopped in its travel by the top of the controller i.e. can't go further, the line should be 100% full. Not the case with this version of the game! As you may well know... fixing something that seems random is quite a challenge! Now, before people say, what the hell is he babbling about and how can he get those fluctuating results... here's what I do before I fire up my PS4... My warm up routine if I should say. I'll sit in front of the TV watching some show/sports, pick up my controller, set a metronome at 66 bpm and complete a swing every 1,2... and do that for no less than 15 minutes... to the lenght of whatever I'm watching if it's interested... yes I've done it sometimes for an hour straight... do the math and you'll get how many swings, hint try thousands, that I do before I open up the game... yes I'm that ocd for some stuff... Then I go to the range... hit full shots until that I like what I see and fell... then proceed to hit flop shots, thoughest shot tempo wise imo... goal is to hit between 10 and 15 p/p in a row until I move on! Then off to putting where the goal is to have a minimalistic putting motion, i.e. I barely move the stick back , and have a dead straight mini line in the HUD. I do that untill I'm happy with the results and have a feel for the speed. Then... I'm ready to play... Unless I fell that my chipping is a bit off... then I'll go to an auto-designed course and hit the rewind button untill I'm happy. I guess that you all have figured out by now that I really like practicing... I find it somewhat... relaxing! lol I've practive soo much that, you know that shot where you can't see you avatar sometimes because something is in the way... well, it doesn't bother me since I don't really need to see it to execute a shot! Now making the right shot at the right time, putting and scoring well are other subjects! lol Oh... anybody else here likes to practice that much?
|
|
|
Post by B.Smooth13 on Mar 8, 2019 8:38:19 GMT -5
My turn to explain how I "swing."
I hold the controller like a regular person would, put my thumb on the analog stick, and move it back and forth. Yes, there's a feel I've developed over the years and most certainly a learned rhythm to the movement, but that's about it - hold controller, thumb on stick, move thumb. It doesn't always have to be so complicated.
|
|
|
Post by SweetTeeBag on Mar 8, 2019 9:00:23 GMT -5
My turn to explain how I "swing." I hold the controller like a regular person would, put my thumb on the analog stick, and move it back and forth. Yes, there's a feel I've developed over the years and most certainly a learned rhythm to the movement, but that's about it - hold controller, thumb on stick, move thumb. It doesn't always have to be so complicated. You don't say...
|
|
|
Post by GW_Hope on Mar 8, 2019 9:01:51 GMT -5
If you handed the game to just about anyone who has never played before that is exactly how they would swing it. Pull back and push forward. All these modifiied swings are called ( gaming tbe system), Somebody discovered that it’s possible to just short swing or flick and get superb accuracy. It’s there so we can’t stop it, but then to complain the game is reacting odd is ridiculous. (Gaming the system is to go against the intent and purpose of a system while technically staying within the rules. )
|
|
|
Post by csugolfer60 on Mar 8, 2019 9:50:19 GMT -5
Not to change the subject, but I wanted to thank you guys for providing such great feedback about the course in this thread, and also say that I'm incredibly impressed with the scoring. Some real great talent in this group. The feedback and scoring on the course are going to help immensely in creating a difficult and interesting test for the Major Championship contest.
Awesome stuff!
|
|