This video is intended to show the basic technique. I did not sculpt a magnificent perfect beach, just showing the principal of how it's done. Some really cool things can be done with it other than beaches as well
Yep, this lovely little "trick" has been around since early TGC2 and is very handy indeed. It also works with every texture too .
How do you think I got the water edges etc looking so nice and neat on The Belfry ?
On The Belfry I used this method (in tandem with a couple of other "tricks") for every piece of water across the entire course. It was also the reason why I was able to get the green texture to go right up to the retaining wall on the 10th hole. (the jaggedness along that edge of the green was down to me trying to keep the slope of the green as accurate as possible to the real thing and nothing to do with using this method btw)
TGC 2019 Courses : The Belfry - The Brabazon The Belfry - Brabazon RC Valle de los Reyes (Ballesteros) - with Scarpacci TGC1/TGC2 Courses created : Oakmere Golf Club Rivington Hall Golf Club Dunholme Manor Golf & CC Douro Valley Par 3 Douro Valley Resort Herons' Reach Golf Links
Cat has given me an idea for my next links course.
PUBLISHED The Swiss Wall (2019) Angus Bay International (2019) Northwood Golf Club TGC (2019) Clayton Wood Golf Club (2) Angus Bay International G. C. (2) Quirk Park (2) IN PROGRESS Clayton Wood Golf Club (2019 port)
How do you do this at the edges of the plot that transition into the plot water?
What I did in the pic above was start with a blank plot of only water. Then i covered the hole map with an elevated waterbody to set my new water table. Next, sculpt your plot however you see fit, planning is everything. And finally, go around your new coastline placing water bodies below your created water table. I don't know if it's the best way but is a way.