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Post by jacobkessler on Feb 10, 2019 16:41:10 GMT -5
Does anyone else get these wavy lines when they smooth splines? Because I thought they’d fixed splines... but apparently not! This is a simple straight line, and in a major design contest, sh!t like this isn’t good enough for me.
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Post by Celtic Wolf on Feb 10, 2019 16:59:30 GMT -5
I know I had that if I splined heavy rough around the fairway, I tried moving it out and it didn't help. What is the distance between your spline points because it seems the further apart they are the more problems you have.
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Post by csugolfer60 on Feb 10, 2019 17:04:00 GMT -5
Not a programmer, but it seems like it's a problem with the Unity engine and how the splines work. They only get squiggly at certain angles, and I'm guessing it's because somehow the spline edges have vertexes that snap to certain rounded values because its crossing at an "odd angle". Hence why if you turn the spline, it gets smoother with a slightly different angle, and why come angles work well while others don't.
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Post by jacobkessler on Feb 10, 2019 17:23:44 GMT -5
I know I had that if I splined heavy rough around the fairway, I tried moving it out and it didn't help. What is the distance between your spline points because it seems the further apart they are the more problems you have. That heavy rough thing has been known since TGC1 and it’s super annoying. But this case in particular is driving me crazy because the fairway is so messed up, but the light rough cut looks to be pretty clean.
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Post by Energ1ser on Feb 10, 2019 18:21:14 GMT -5
I've had this as well. There are two things which I've discovered "some what help". 1) Make your spline points close together. 2) Increase the width of your spline.
Both are a bit of a pain, but If you leave your existing spline there and add a new one a bit to the inside of your existing, spam the spline points, delete your previous spline path, then increase the width of the new one it has produced a pretty good outcome for me.
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