Deleted
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Post by Deleted on Jan 23, 2019 23:51:23 GMT -5
I have stolen this topic from one of the course contests threads as i think it is interesting.
Ive added a poll to this but i also want to hear comments or justifications as to why you voted the way you did?
Give some context to if the time changed from your first course to what you do now.
For me my first course took over 150 hours, my 2nd 120 with 20 plus in play testing.
Im sure i can get it below 100 with what i know now.
Thanks for taking the time. Roy
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Post by joegolferg on Jan 24, 2019 1:39:42 GMT -5
Three to four month's on average. I don't count the hours.
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Post by cephyn on Jan 24, 2019 7:22:08 GMT -5
I'm roughly estimating....but I'm not really sure. More than 50, less than 100? I'm only on my 3rd course though, and still learning. I'm not meticulous about detail, but I do make several passes at the course.
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Post by linkslover on Jan 24, 2019 7:28:44 GMT -5
My design time per week is sporadic, but a course will take me 2-3 months to publish.
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Post by mattf27 on Jan 24, 2019 7:49:01 GMT -5
I'm probably close to the 50-60 hours mark, though it can definitely get down to maybe 40 when I'm inspired and working efficiently.
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mayday_golf83
TGCT Design Competition Directors
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TGCT Name: Jeremy Mayo
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Post by mayday_golf83 on Jan 24, 2019 8:00:31 GMT -5
I'm going to guess 75-100, but I've never really clocked it in hours. Depending on what I have for free time and energy, it typically taken me between 6-10 weeks to go from breaking ground to hitting publish. Sometimes I can only peck away an hour or so at a time. Other times I get lucky and can sink in marathon sessions.
Wouldn't consider myself the fastest designer out there, but I'm not the slowest, either.
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Post by Terry Grayson on Jan 24, 2019 8:46:04 GMT -5
I chose 30-50 hours
When I built Valle Crucis my latest I worked on it maybe 1-2 hours per day for about 17 days so I figure that took me about 34 or so hours total
I guess if Id take my time I could produce something decent, but alas, I speed through it like a dose of salts....
LOL
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Post by gamesdecent on Jan 24, 2019 9:04:09 GMT -5
I chose 30-50 hours When I built Valle Crucis my latest I worked on it maybe 1-2 hours per day for about 17 days so I figure that took me about 34 or so hours total I guess if Id take my time I could produce something decent, but alas, I speed through it like a dose of salts.... LOL Gotta add in Eric's 30-50 hours per green though too. I voted 75-100 but I knocked like 80% of Laugharne out in a weekend.
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Post by staypuft39 on Jan 24, 2019 9:37:08 GMT -5
I'm at about 50 hours now. Probably 2 hours per hole and another 15 for general plot work/details. I bet my first 2 courses took about 80-100 though, thank goodness you get much faster as you go.
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Post by Terry Grayson on Jan 24, 2019 9:42:54 GMT -5
I chose 30-50 hours When I built Valle Crucis my latest I worked on it maybe 1-2 hours per day for about 17 days so I figure that took me about 34 or so hours total I guess if Id take my time I could produce something decent, but alas, I speed through it like a dose of salts.... LOL Gotta add in Eric's 30-50 hours per green though too. I voted 75-100 but I knocked like 80% of Laugharne out in a weekend. True I forgot to add those hours.... ha ha ha
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Post by Trusevich on Jan 24, 2019 10:40:32 GMT -5
Do I count the amount of time I spend when I change my mind and revert everything back again? Or the amount of time I get lost in playtesting each hole (yet still miss obvious fkups)?
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Post by csugolfer60 on Jan 24, 2019 11:05:32 GMT -5
Here's my breakdown for average for TGC2019 -
Average per hole - 2 hours. This includes taking the bare turf, to a finished and complete hole within the hole boundaries (within the maintained heavy rough area). Surrounding forests, areas between holes that are in play - 5 extra hours. Cosmetic areas outside the course boundaries - 6 hours. Tournament objects and crowds - 2 hours. Playtesting - Average 75 plays of the entire course, plus about 3 extra hours of miscellaneous putting green testing for pins - 30 hours total.
Total for course - 80 hours. This is if I don't have to go back and make big changes, and making consistent progress rather than being creatively stalled.
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reebdoog
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Post by reebdoog on Jan 24, 2019 11:14:45 GMT -5
Never really timed it out. Hmm... my guess would be 50 but it might be less. Might be more. I’ll track it for the next one.
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reebdoog
TGCT Design Competition Directors
Posts: 2,742
TGCT Name: Brian Jeffords
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Post by reebdoog on Jan 24, 2019 11:15:55 GMT -5
Let me add I tend to only design when my kids are in bed or if I have a spare few minutes. I can’t sit for a super long time and I also have to step away at times or I’ll just hate the whole process and quit
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Post by CiB0RG on Jan 24, 2019 12:34:19 GMT -5
stealing this from csugolfer60 . The difference is pretty crazy between his and mine.Here's my breakdown for average for TGC2019 - Average per hole - 2 hours. This includes taking the bare turf, to a finished and complete hole within the hole boundaries (within the maintained heavy rough area). Surrounding forests, areas between holes that are in play - 18 extra hours.(1hr/each) Cosmetic areas outside the course boundaries - 4 hours. Tournament objects and crowds - 1 hour. Playtesting - Average 6 plays of the entire course, plus about 2 extra hours of miscellaneous putting green testing for pins - 4 hours total. Total for course - 63 hours. This is if I don't have to go back and make big changes, and making consistent progress rather than being creatively stalled. This is based on my most recent course. I actually made Blunderbuss much faster... I'd assume 50ish hours on that.
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