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Post by CiB0RG on Dec 21, 2018 10:10:13 GMT -5
I pushed the Dunes to the absolute limit. meter was completely full, went to plant a tree and it wouldn't let me. Published fine. ^^^ Same for Blunderbuss... mostly because I spam planted all the background trees instead of having anything autogen. I was deleting trees you can't see just to put down yardage markers. Published just fine and it doesn't lag.
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Post by jwfickett on Dec 21, 2018 12:21:42 GMT -5
So I know autogenerated trees and bushes don't count toward the plant meter but surely they contribute to file size and potential lag, right? I'm starting to get a little stutters on PC, I'm terrified of what this will play like on PS4 lol. I think Paul said once on the HB forums that the stutters tend to be amplified when due to objects that have lots of colliders. Rocks and buildings have the most colliders, and therefore tend to be more resource intensive. Trees have them too, but fewer (the adage goes that they are 90% air, right?). So if you are worried about stuttering, if there are places that you can take your very rock intensive course on the outer fringes/less visible rocks where maybe you have 2 or 3 where 1 bigger one would do for the same visual effect, that might help.
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Post by Violinguy69 on Dec 21, 2018 17:46:49 GMT -5
So I know autogenerated trees and bushes don't count toward the plant meter but surely they contribute to file size and potential lag, right? I'm starting to get a little stutters on PC, I'm terrified of what this will play like on PS4 lol. I think Paul said once on the HB forums that the stutters tend to be amplified when due to objects that have lots of colliders. Rocks and buildings have the most colliders, and therefore tend to be more resource intensive. Trees have them too, but fewer (the adage goes that they are 90% air, right?). So if you are worried about stuttering, if there are places that you can take your very rock intensive course on the outer fringes/less visible rocks where maybe you have 2 or 3 where 1 bigger one would do for the same visual effect, that might help. I had a bunch of rock coastline on my course for a while, but it started to not look right so I got rid of most of it. A good choice given the above statement. With the vast amount of coastline on the course, there was no way to avoid 1000s of Big Azz Rocks. I also freed me up to do other cool planting things with objects and bushes.
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Post by gamesdecent on Dec 22, 2018 14:09:50 GMT -5
My whole plot is Big A$$ Rocks though, I'm wellllllll past the point of going back lol. I have about 10% of the plant meter left but the flyovers are really laggy in places. It seems to play fine so far though. I've also heard that Delta is more processor/GPU intensive than other themes, but no idea if that's true or not. I'm skeptical of that claim.
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Post by Violinguy69 on Dec 22, 2018 17:02:28 GMT -5
My whole plot is Big A$$ Rocks though, I'm wellllllll past the point of going back lol. I have about 10% of the plant meter left but the flyovers are really laggy in places. It seems to play fine so far though. I've also heard that Delta is more processor/GPU intensive than other themes, but no idea if that's true or not. I'm skeptical of that claim. Delta behaves just like Steppe. Lots of bleed between textures making it tough to lay down HRgh next to LRgh. If you're not careful, you'll get a stray auto-gen object in the crack. (that's what she said)
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