|
Post by theclv24 on Dec 17, 2018 10:57:22 GMT -5
I haven't really been big on WIP threads lately, but it's occurred to me recently that I am someone who needs and relies on external accountability in order to get personal projects done, or at least moving more quickly, so it seems like I might need a Magnolia thread to push this one through the finish line.
Currently I have to finish elevating and fine tuning the greens for holes 3-8. Once that stage is complete, I am going to re-plant the course, so at that point in time I will start posting some pics.
|
|
SCobbTDC_tv
Caddy
Posts: 51
TGCT Name: Shaun Cobb
Tour: CC-Pro/TST
|
Post by SCobbTDC_tv on Dec 17, 2018 12:00:44 GMT -5
Any plans on putting out the St. Andrews reversable course too? Love being able to play each version, especially for skins or alt shot.
|
|
|
Post by jarednich on Dec 17, 2018 14:46:46 GMT -5
I haven't really been big on WIP threads lately, but it's occurred to me recently that I am someone who needs and relies on external accountability in order to get personal projects done, or at least moving more quickly, so it seems like I might need a Magnolia thread to push this one through the finish line. Currently I have to finish elevating and fine tuning the greens for holes 3-8. Once that stage is complete, I am going to re-plant the course, so at that point in time I will start posting some pics. Are you done yet? How about now?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 17, 2018 15:22:25 GMT -5
|
|
|
Post by theclv24 on Dec 20, 2018 11:31:37 GMT -5
Disappointing news. Apparently you can't plant crowds on fairway, so getting an accurate tournament atmosphere is going to be challenging, if not impossible, especially around the areas of the 1st tee, 9th and 18th greens, and the 10th tee and putting green.
Any tricky thoughts on a workaround? My only solution at the moment is to replace those fairway areas where the crowd stands with rough. I can provide some screenshots later to illustrate my point.
|
|
|
Post by Royce on Dec 20, 2018 11:37:36 GMT -5
Disappointing news. Apparently you can't plant crowds on fairway, so getting an accurate tournament atmosphere is going to be challenging, if not impossible, especially around the areas of the 1st tee, 9th and 18th greens, and the 10th tee and putting green. Any tricky thoughts on a workaround? My only solution at the moment is to replace those fairway areas where the crowd stands with rough. I can provide some screenshots later to illustrate my point.
Yup I ran into the same dilemma. I decided to go with placing some grandstands behind the 9th/18th since even with crowds you can't replicate the folding chairs people sit in. At the end of the day there's approximately 7 people who will end up playing it who know one way or another so do what you feel is best! I'd be interested in seeing how you could use light rough to your advantage in crowd placement. It's honestly one of the things I'm looking forward to on my OH project, being able to place crowds directly near green complexes in addition to some grandstands as properly used IRL. Good luck and I'm really looking forward to playing your updated version!
|
|
|
Post by theclv24 on Dec 20, 2018 22:05:59 GMT -5
Here is my first attempt just to see what it looks like. I am going to have to think on this one for awhile to see how I feel. Thoughts and suggestions are welcome. This is the overhead of the crowd pattern during the tournament: Here is the 18th green, 1st tee, and 9th green with patron areas replaced by rough (no camera towers added):
|
|
|
Post by Royce on Dec 21, 2018 8:34:14 GMT -5
I think that looks pretty darn awesome, the light rough even provides a nice "frame" for the sculpting so you gain a better depth perspective, along with the crowd helping to express the extreme elevation.
That's a really interesting aerial view, I'd love to see the 17th crowd pattern, always struggled with that fw with the Ike tree gone.
|
|
|
Post by linkslover on Dec 21, 2018 9:18:00 GMT -5
HB need to sort the look of the bunkers out. The bunker edges look terrible for Augusta and there is nothing you can do about it.
|
|
|
Post by theclv24 on Dec 21, 2018 10:04:31 GMT -5
That's a really interesting aerial view, I'd love to see the 17th crowd pattern, always struggled with that fw with the Ike tree gone. It's in google earth now, the most recent entry if you open the timeline. Appears to be from a practice round last year.
|
|
|
Post by theclv24 on Dec 21, 2018 10:06:52 GMT -5
HB need to sort the look of the bunkers out. The bunker edges look terrible for Augusta and there is nothing you can do about it. I was torn on whether I should keep the Boreal theme or not, until I realized that in any other theme with the fairway running directly into the bunkers, it would look equally ridiculous without any kind of bunker edge or lip at all. There's really no way to win with these bunkers, and HB doesn't appear to mind, by all indications.
|
|
|
Post by jwfickett on Dec 21, 2018 10:43:45 GMT -5
I'll be honest that I don't really favor the look of the light rough just to get patrons in there. I can understand why you would do it, but prefer the wall-to-wall short grass. Just one man's opinion. Thank you for putting the work into this...I will play it no matter what you decide to do.
|
|
|
Post by Royce on Dec 21, 2018 10:53:08 GMT -5
HB need to sort the look of the bunkers out. The bunker edges look terrible for Augusta and there is nothing you can do about it. I was torn on whether I should keep the Boreal theme or not, until I realized that in any other theme with the fairway running directly into the bunkers, it would look equally ridiculous without any kind of bunker edge or lip at all. There's really no way to win with these bunkers, and HB doesn't appear to mind, by all indications.
What I don't understand is why Boreal bunkers have that dark interior shadow, it looks really odd compared to the natural look of rustic bunkers (at least IMO). Not sure what HB was really thinking here, but that could be said for many aspects of the game unfortunately. All I know is my Pine Valley WIP was ruined in boreal, then I flipped it to Rustic (It needs the leafy trees anyway so rustic is only choice) the bunkers immediately improved visually, but there is a ton of waste area sand there compared to normal courses.
|
|
|
Post by gamesdecent on Dec 21, 2018 11:06:14 GMT -5
I was torn on whether I should keep the Boreal theme or not, until I realized that in any other theme with the fairway running directly into the bunkers, it would look equally ridiculous without any kind of bunker edge or lip at all. There's really no way to win with these bunkers, and HB doesn't appear to mind, by all indications.
What I don't understand is why Boreal bunkers have that dark interior shadow, it looks really odd compared to the natural look of rustic bunkers (at least IMO). Not sure what HB was really thinking here, but that could be said for many aspects of the game unfortunately. All I know is my Pine Valley WIP was ruined in boreal, then I flipped it to Rustic (It needs the leafy trees anyway so rustic is only choice) the bunkers immediately improved visually, but there is a ton of waste area sand there compared to normal courses.
Is there a thread anywhere for this alleged Pine Valley WIP? I like seeing the RCR process from guys like you and CLV. I'm assuming you use GhostIt or something similar? Do you ever run into projection issues when tracing from the round Google Earth surface onto a flat plot in game? I've found I'm always a few yards off when I get back to where I started. Now I try to start somewhere in the center of the plot, trace an entire hole so I know it's to scale, and then triangulate the next tee box from my starting point, so anything that's stretched or compressed from the projection is only in the spaces between the holes. Is that normal for you guys or am I just a bad tracer? Lol.
|
|
|
Post by Royce on Dec 21, 2018 11:46:51 GMT -5
What I don't understand is why Boreal bunkers have that dark interior shadow, it looks really odd compared to the natural look of rustic bunkers (at least IMO). Not sure what HB was really thinking here, but that could be said for many aspects of the game unfortunately. All I know is my Pine Valley WIP was ruined in boreal, then I flipped it to Rustic (It needs the leafy trees anyway so rustic is only choice) the bunkers immediately improved visually, but there is a ton of waste area sand there compared to normal courses.
Is there a thread anywhere for this alleged Pine Valley WIP? I like seeing the RCR process from guys like you and CLV. I'm assuming you use GhostIt or something similar? Do you ever run into projection issues when tracing from the round Google Earth surface onto a flat plot in game? I've found I'm always a few yards off when I get back to where I started. Now I try to start somewhere in the center of the plot, trace an entire hole so I know it's to scale, and then triangulate the next tee box from my starting point, so anything that's stretched or compressed from the projection is only in the spaces between the holes. Is that normal for you guys or am I just a bad tracer? Lol.
I will start a thread once I'm complete with my current project. PV was laid out way back in TGC1 so I need to totally resurface it. And no, that is not at all how I do it personally, I'm on XB1 and I triangulate everything from Google Earth Pro using the 4 corners of the plot and precise measurements. Not a clue how the PC guys do it with tracing but I know it's somehow possible, you're asking the wrong guy.
|
|