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Post by mnguy12000 on Dec 17, 2018 14:09:18 GMT -5
Lastly, the ability for the designer to set the quality of lie in the heavy rough. Just rolled out of the light rough - 80%, 10 yards wide in the long grass, you're getting 40% and hitting it out sideways. I think this! Seems like IRL you can miss the fairway a bit and have an ok lie, but miss it wide and you most likely are in deep. It would be nice to auto assign a 40 or lower when planting grass too. Like Andre said, the designer is fantastic, but would be unbelievable with just a few tweaks.
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Post by PithyDoctorG on Dec 17, 2018 14:20:54 GMT -5
My understanding was that memory issues prevent having global trees. Working with that limitation, I would love for the possibility of custom themes. Maybe there's a limit on how many different trees you can have? Then make it possible to pick which ones we want. Being able to put pine trees on a Delta course seems like it should be doable.
I think everyone else has mentioned the other realistic things that come to mind.
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Post by titaneddie on Dec 17, 2018 14:35:38 GMT -5
I mean at this point they would've had to have seen and notice all these suggestions...yet these were the "new global assets" given to us after months of this patch preparation.
I was thinking (hoping) that after actually using the designer in house to create their official courses and running into the obvious problems and limitations we run into that there might be a better chance of getting some new creative or more optimized tools...but alas.
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Post by Crazycanuck1985 on Dec 17, 2018 14:51:03 GMT -5
Great ideas and conversation everyone. I appreciated it. As expected, no word from HB on their forums or twitter to indicate we want to have a conversation or the video I made even exists.
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Post by aron7 on Dec 17, 2018 15:18:50 GMT -5
Just two things from me for now. One is the yellow outline when sinking objects which restricts a clear view of what you are doing! I have never seen the value in it being like this. Secondly I would say that we need a grid that completely covers the green so that when all 4 flags are placed you can see where all the contours are. At the minute you have to keep moving the first flag around to do this as it's the only one that the grid covers! Thanks
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Post by gamesdecent on Dec 17, 2018 15:19:15 GMT -5
Anyone played/designed in Perfect Golf?
Does it do anything better than or that TGC19 doesn't do?
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Post by PithyDoctorG on Dec 17, 2018 15:20:46 GMT -5
Never tried it myself, but I recall hearing that you can import LIDAR data and it's also possible to create your own textures. Anyone played/designed in Perfect Golf? Does it do anything better than or that TGC19 doesn't do?
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Dec 17, 2018 15:22:37 GMT -5
Just two things from me for now. One is the yellow outline when sinking objects which restricts a clear view of what you are doing! I have never seen the value in it being like this. Secondly I would say that we need a grid that completely covers the green so that when all 4 flags are placed you can see where all the contours are. At the minute you have to keep moving the first flag around to do this as it's the only one that the grid covers! Thanks I agree with the grid but there is another way without moving pin 1. If it is pin 4 you want to see the grid on then select pin 4 to move but dont move it. The grid will appear when you select it. Check for slopes then adjust and check the pin again.
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mayday_golf83
TGCT Design Competition Directors
Posts: 2,279
TGCT Name: Jeremy Mayo
Tour: Elite
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Post by mayday_golf83 on Dec 17, 2018 16:09:04 GMT -5
Just two things from me for now. One is the yellow outline when sinking objects which restricts a clear view of what you are doing! I have never seen the value in it being like this. Secondly I would say that we need a grid that completely covers the green so that when all 4 flags are placed you can see where all the contours are. At the minute you have to keep moving the first flag around to do this as it's the only one that the grid covers! Thanks +1 on both accounts. @roytgc is right about the switching pin trick, but that only works temporarily before grid reverts back to pin 1. They way you do it allows you to see the progress on a certain area of a green as you work, and is my preferred method unless I'm making a minor tweak. Like a number of things in the designer, put your mind to it enough and you can make it do what you want it to, inspite of the way HBS has programmed things, but add up work-around after work-around, and it becomes a tiresome, tedious process at times. HBS has definitely made strides since the inception of the designer, but there's still plenty of optimismizatiom and enhancements that could be made to allow this thing to realize it's full potential.
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Post by gamesdecent on Dec 17, 2018 16:19:11 GMT -5
I'm 50/50 on the yellow outline. It drives me crazy when doing fences or walls because it blocks the ability to line it up and half the time the snap-to function doesn't work as intended. But I also find it valuable when planting to make sure all my bushes touch the ground and are sunken in to where they look realistic and not perched on top of the ground.
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Post by rjwils30 on Dec 17, 2018 16:37:30 GMT -5
I just hope they bring back the bunkers from Tgc 2. The current iteration looks substantially worse. Bring back the bunker lips! They make a huge difference.
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Post by ErixonStone on Dec 17, 2018 16:41:19 GMT -5
The green grid not covering the entire green is another memory-related limitation, according to HB.
What would potentially work is to display the 25 x 25 grid centered around the pin that is closest to the cursor location instead of always around Pin 1.
Last patch (the one from months ago), HB fixed an issue where, when contouring the green, the green grid would partially disappear underneath wherever you had raised. Well, that only works if the center of the brush is actually on the green. If you're raising centered on a point off the green, the green grid still disappears. In order to get it back, you have to play-test the hole and then resume editing.
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Post by gamesdecent on Dec 17, 2018 16:48:32 GMT -5
I feel like this game could be exponentially better if it were PC-only.
But I also understand the economics of why it isn't that way.
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Post by SkinniePost on Dec 17, 2018 16:49:47 GMT -5
Last patch (the one from months ago), HB fixed an issue where, when contouring the green, the green grid would partially disappear underneath wherever you had raised. Well, that only works if the center of the brush is actually on the green. If you're raising centered on a point off the green, the green grid still disappears. In order to get it back, you have to play-test the hole and then resume editing. You can avoid play testing by moving your cursor over another green complex so the grid on the alternate complex displays... Somehow that resets the grid on the sculpted green, so you can go back to it and the grid is correct. At least this works on the Xbox interface, and it also works when you undo a sculpt command and want the grid back to normal?
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Post by ErixonStone on Dec 17, 2018 17:02:59 GMT -5
You can avoid play testing by moving your cursor over another green complex so the grid on the alternate complex displays... Somehow that resets the grid on the sculpted green, so you can go back to it and the grid is correct. At least this works on the Xbox interface, and it also works when you undo a sculpt command and want the grid back to normal? Cool stuff! I had never tried that. Thanks for sharing!
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