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Post by beef on Dec 13, 2018 18:28:51 GMT -5
They've changed the splines, and not in a good way.
Before the patch I could lay a splined green, then bring up the fairway spline and match it to the points to get a smooth transition. Now the points don't show up.
I'm finding this very frustrating. Any ideas welcome.
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Deleted
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Post by Deleted on Dec 13, 2018 18:38:53 GMT -5
Hey Brendan, you mean the Green waypoints dissapear?
Why dont you just add a 2nd surface to the splined green?
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Post by beef on Dec 13, 2018 18:48:55 GMT -5
Hey Brendan, you mean the Green waypoints dissapear? Why dont you just add a 2nd surface to the splined green? I already have a 2nd surface, a collar of light rough around the green. I then match the waypoints to get a nice transition from fairway to green and a continuous light rough around it. Now I can't.
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Deleted
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Post by Deleted on Dec 13, 2018 18:58:16 GMT -5
I understand, that sucks
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Post by mrvinegar206 on Dec 13, 2018 20:08:00 GMT -5
I had that problem pre-patch... I actually never knew that you could line the waypoints up
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Post by joegolferg on Dec 14, 2018 1:38:11 GMT -5
They've changed the splines, and not in a good way. Before the patch I could lay a splined green, then bring up the fairway spline and match it to the points to get a smooth transition. Now the points don't show up. I'm finding this very frustrating. Any ideas welcome. HB's knowledge on the designer and design techniques is very poor. What a stupid idea, making the spline points disappear.
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Deleted
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Post by Deleted on Dec 14, 2018 1:52:34 GMT -5
They've changed the splines, and not in a good way. Before the patch I could lay a splined green, then bring up the fairway spline and match it to the points to get a smooth transition. Now the points don't show up. I'm finding this very frustrating. Any ideas welcome. HB's knowledge on the designer and design techniques is very poor. What a stupid idea, making the spline points disappear. so just to be clear. They are NOT visible if you wish to lay another surface on them but they are visible to see if you need to move them?
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Post by joegolferg on Dec 14, 2018 3:21:57 GMT -5
HB's knowledge on the designer and design techniques is very poor. What a stupid idea, making the spline points disappear. so just to be clear. They are NOT visible if you wish to lay another surface on them but they are visible to see if you need to move them? I don't know yet, but that's what I'm guessing from Beef's post.
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Post by beef on Dec 14, 2018 3:51:15 GMT -5
HB's knowledge on the designer and design techniques is very poor. What a stupid idea, making the spline points disappear. so just to be clear. They are NOT visible if you wish to lay another surface on them but they are visible to see if you need to move them? Yeah that's correct. The first spline's waypoints are no longer visible when you select create surface. I mean, it's not the end of the world, but it's just frustrating. Having to fiddle around with it took ages last night, it's time that could be spent doing something else in the designer.
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mayday_golf83
TGCT Design Competition Directors
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Post by mayday_golf83 on Dec 14, 2018 15:26:14 GMT -5
Yeah, this is a little bit of a PITA.
Understand why they did it. The spline handles were a bit gaudy and cumbersome on screen pre-patch, but they did a complete 180 on visibility. Give me the way the splines look now, with how they were still visible with laying an new surface as they were pre-patch, and I think it'd be really sweet.
Does take away the trick of lining up waypoints to blend surfaces, but this is the work-around I'm seeing. Since you can still see your spline waypoints when the cursor is hovered over them, I'm taking my cursor over the spline I want to trace, matching the cursor up with the waypoints, switching to the measure tool and dropping a measure point on the waypoint. Rinse and repeat for as much of the spline as you need to trace. Then, when you lay your new spline, match the waypoints up to the measure marks and, viola!
Definitely a time-wasting extra step, but still shorter in the long run than trying to eye-ball it and tweak waypoints on the fly.
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Deleted
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Post by Deleted on Dec 16, 2018 0:20:18 GMT -5
I pride myself on having clean transitions from fairway to green and I used that spline overlay trick to do it. HB has once again gone and “fixed” something that wasn’t broken. Nobody in-house knows the designer half as well as we do at this point! We got 16 sheds and some crowd seating, and then a screwed-up spline update. They refuse to ever get things right. So annoyed right now!
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Post by coruler2 on Dec 16, 2018 0:34:08 GMT -5
Somewhere between the huge hexagons and tiny hexagons would be nice. And to not disappear other splines if overlapped with cursor on them
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Deleted
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Post by Deleted on Dec 17, 2018 10:35:30 GMT -5
I pride myself on having clean transitions from fairway to green and I used that spline overlay trick to do it. HB has once again gone and “fixed” something that wasn’t broken. Nobody in-house knows the designer half as well as we do at this point! We got 16 sheds and some crowd seating, and then a screwed-up spline update. They refuse to ever get things right. So annoyed right now! I have been using this overlay trick since I saw you show it off Eric and I am so irritated with this now because I got 8/18 holes transitions set up before this patch and now the remaining 10 holes are going to be a fit!
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Deleted
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Post by Deleted on Dec 17, 2018 11:18:13 GMT -5
Oh, believe me, it’s irritating to keep developing new techniques (i.e. bunker sculpting) that keep getting ruined every time they do a patch.
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Post by gamesdecent on Dec 17, 2018 11:26:05 GMT -5
I didn't use this trick, and I think I'm in the minority that think the new splines are fantastic looking. I just don't understand why they changed it in the first place. The only thing we wanted was smaller splines so we can actually see where we're working. No reason to change anything else.
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