|
Post by Koop on Nov 6, 2018 15:17:20 GMT -5
So in the designer I have been playing with making a river. But having ZERO luck. Can anyone share a few tips on building a river? Thank you
|
|
|
Post by ErixonStone on Nov 6, 2018 15:53:16 GMT -5
Start small. Measure what you want it to look like. Use the fuzzy circle and flatten. Take your time. There is no shortcut.
A river or creek is going to be a central feature of your course. Treat it as such.
|
|
|
Post by Koop on Nov 6, 2018 16:16:50 GMT -5
Start small. Measure what you want it to look like. Use the fuzzy circle and flatten. Take your time. There is no shortcut. A river or creek is going to be a central feature of your course. Treat it as such. OK, Measure my rivers path, flatten before I place water, if I read you correctly :-) t I have a vision of what I am after, I just need to learn the tools and execute it!
|
|
|
Post by ErixonStone on Nov 6, 2018 16:21:45 GMT -5
I meant, use the flatten tool with the soft, fuzzy brush to create your river and creek, lowering the land just a few feet at a time. Keep repeating the same stroke, lowering a few feet each time. This would be similar to how erosion forms rivers and creeks over geologic time.
Adjust as necessary.
When I first started, I created rivers by taking one of those long, irregularly-shaped brushes and lowering the land as far as it would go. I always ended up with unnatural-looking river banks and rivers that were much too wide.
|
|
|
Post by Koop on Nov 6, 2018 16:28:56 GMT -5
I meant, use the flatten tool with the soft, fuzzy brush to create your river and creek, lowering the land just a few feet at a time. Keep repeating the same stroke, lowering a few feet each time. This would be similar to how erosion forms rivers and creeks over geologic time. Adjust as necessary. When I first started, I created rivers by taking one of those long, irregularly-shaped brushes and lowering the land as far as it would go. I always ended up with unnatural-looking river banks and rivers that were much too wide. OK, I see what you are saying. but can I still make it flow?
|
|
|
Post by gamesdecent on Nov 6, 2018 17:13:01 GMT -5
I draw my bodies of water with the mulch surface and then do as ErixonStone said, pretty much erode them a foot or two at a time, then raise the water to the level I want. You can set the flow direction and speed of each body of water, but it's hard to notice it unless you're reallllly close to it. You could try sinking a waterfall to get a more visible flow, but it's always too fast for my taste when I do that. The best way in my opinion is to do very short waterfalls over the course of the stream or river to show which direction it's flowing.
|
|
|
Post by Koop on Nov 6, 2018 17:18:01 GMT -5
Thank you for the tips and advice. It gives me something to try.
|
|
gordovanheisenberg
Caddy
PGA Tour. Aspiring Designer. "Starbank Links, Edinburgh", "Isla Nebupar".
Posts: 52
|
Post by gordovanheisenberg on Nov 30, 2018 19:39:29 GMT -5
How on earth do you make a proper beach on this? On tgc2 I used a trick of placing a layer of water, just under the water, then placing a long bunker, then raising the terrain to just above it, thus making the beach (sand) go directly into the water without a ribbon of terrain between (see bower lake on the approved courses.
This trick doesn’t work in 2019... help?
|
|