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Post by toddfather on Feb 24, 2018 18:09:05 GMT -5
Very new to the designer, so be gentle, but I'm curious if anyone could make this in easier to understand for me. What is the difference between "landscape" and "sculpt"? When would I use one and not the other? It looks like they have the same brushes but I have no clue what they are each used for. Thanks
Curtis
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Post by scampi00 on Feb 24, 2018 19:17:51 GMT -5
You have 4 options. Landscape Flatten, Landscape Raise, Sculpt Flatten and Sculpt raise. Landscape will appear as blue, Sculpt as red.
For these examples, imagine that you are using one of the circle brushes with a sizeable non blue/red hole in the middle and a blue/red band on the outside.
(1) Landscape Flatten - Say you have a hill you want to raise 10 ft. If you place your brush over the hill and encompass the whole hill, you'll notice that everything inside the circle has flattened to a uniform height. If you raise your brush 10 feet, you'll notice that you'll have everything inside the brush flat, just 10 feet higher. The blue is the land outside your brush sloping to meet the ground inside your brush. The more blue on the brush, the more gradual the slope compared to less blue.
(2). Landscape Raise - Ok, let's take the same hill and raise it with this option. If you place this brush over your hill, you'll notice the area inside doesn't flatten. If you tried to raise your hill 10 ft now, it would stay the exact same hill, just 10 feet higher, as long as it was inside the blue circle. I could literally take a golf course I'm working on, encompass it all in a LR circle and raise it 50 feet in the air and it would all be the same down to every last hill and bump. The blue parts of this now work the exact same way.
(3 & 4) Sculpt Flatten and Sculpt raise. The flatten and raise aspects of these work the same way.
Stick with me here. Imagine you have two index cards. You place one over the other with a few inches between them. The top one is painted blue, the bottom painted red. Punch a hole in the top,blue card and then place the blue card perfectly aligned on top of the red card. You would now have a blue top card with a small red hole in the middle.
In this analogy, what you "see" in the designer is the blue card. The red card is a hidden layer. If you raise or lower using the red brush, you are bringing that specific part of the index cards to touch each other which hides what's on the top layer and shows what's normally hidden on the lower layer.
Why is that useful? It's much easier to create a CLEAN blue card with a red dot than it would be to paint a red dot and then paint blue around it without getting blue paint in the red dot.
Applied in the designer, place a fairway bunker and use the red circle brush to lower the land close to the bunker until the fairway around it disappears. You've "punched" a hole in the top layer. If you now put light rough (or heavy) in the area where the fairway disappeared, it'll give your bunker a clean rough band. What you've done is paint the bottom layer and this is now showing through the hole.
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Post by toddfather on Feb 24, 2018 19:35:14 GMT -5
thank you very much...I think this makes sense, but I will certainly have to follow your steps and see for myself to have it sink in fully. My guess, without trying it out is that this is a more advanced technique that will give the course (and/or bunkers as you say) a polished look that is not only more appealing to the eye, but more fair and realistic to the player. Much appreaciated scampi00
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Post by scampi00 on Feb 24, 2018 19:53:10 GMT -5
thank you very much...I think this makes sense, but I will certainly have to follow your steps and see for myself to have it sink in fully. My guess, without trying it out is that this is a more advanced technique that will give the course (and/or bunkers as you say) a polished look that is not only more appealing to the eye, but more fair and realistic to the player. Much appreaciated scampi00You will use the blue brush mode 99.9% of the time. The red brush modes, not so much. Much more important to know the difference between raise and flatten imo.
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Post by toddfather on Feb 24, 2018 19:55:13 GMT -5
I'm sure you're right, It's still a little blurry, but I will mess around with them and I'm sure they will make sense.
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Post by TreeWood on Feb 24, 2018 20:38:42 GMT -5
Scampi explains it really well. Not sure if this will help, but it’s the way I “picture” it. Imagine the ground below your feet on the course consists of two distinct layers: the top layer is the topsoil dumped on the course by x thousand dump trucks—and is modified by the (blue brush). Below that is the red layer, or base terrain.
Scampi’s explanation covers what happens with textures when you bring the two layers together by “punching a hole” in the index cards. Cards, or soil layers, it’s the same thing.... two different elements, with one more often than not sitting on top of the other.
And yes..... 99.999999% of the time, the blue brush is what you need/want.
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Post by coggin66 on Feb 24, 2018 21:07:46 GMT -5
The other thing about Sculpt and Landscape is its relationship to the Base water level.
Here is a copy of a post I made in another thread:
Q2. The surfaces have a hierarchy, so green will always cover fairway, fairway always covers rough, and rough always covers heavy rough. So you can’t bring heavy rough back in over the rough. So you’ll either need to delete that rough (or move it back if it’s a spline), or you can bring the fairway and green out the other direction if it’s just a small adjustment.
There is one exception to this and that is you can use the red brush and take it below the base waterline to get rid of fairway. Taste is the master of using this technique but I used it a lot in my Bathurst course to "remove" chunks out of my straight fairways to create light rough areas for my bunkers.
With fairway, there is a rock, paper scissors type arrangement with the Blue, Red and Water levels. For fairway, Blue level beats Red level as long as Red is above the base Water table. If the Red layer is below the Water table then Water beats Blue level Fairway and will leave you with Rough, Heavy Rough or Natural terrain.
This is why when you are working close to the water table the fairway sometimes won't show up until you get the red level above the water table (and then the blue returns to dominance over Red). I got very used to this with Kakadu Wetlands
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Post by Deleted on Feb 25, 2018 0:26:31 GMT -5
Best explanations I've ever seen on this subject! Thanks Seth, Rob, and Ken, I hope everyone gets to read this! I'm going to post this thread over on my tutorial thread so that people come over and read these notes. Thanks guys!
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Post by toddfather on Feb 25, 2018 5:48:52 GMT -5
Good stuff guys...thanks again!
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Post by XJ_Jagman on Feb 26, 2018 22:22:59 GMT -5
Perfect. Thanks for the info guys. I don't think I would have ever determined the differences without your insight. Most excellent.
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gordovanheisenberg
Caddy
PGA Tour. Aspiring Designer. "Starbank Links, Edinburgh", "Isla Nebupar".
Posts: 52
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Post by gordovanheisenberg on Jun 16, 2018 6:10:04 GMT -5
Ive read this and I’m still not sure I understand fully. What I’ve taken is that the red brush adjusts the water table and can be used to remove fairway? I’ll need to fiddle about with them and see if I can pop in an analogy at a pre school reading level because I could not follow 😂😂😂. Im sure your explaination make sense but just went way over my head *smh*
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gordovanheisenberg
Caddy
PGA Tour. Aspiring Designer. "Starbank Links, Edinburgh", "Isla Nebupar".
Posts: 52
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Post by gordovanheisenberg on Jun 16, 2018 6:11:32 GMT -5
Ive read this and I’m still not sure I understand fully. What I’ve taken is that the red brush adjusts the water table and can be used to remove fairway? I’ll need to fiddle about with them and see if I can pop in an analogy at a pre school reading level because I could not follow 😂😂😂. Im sure your explaination make sense but just went way over my head *smh* I read it though again and it’s beginning to make a bit more sense.
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mayday_golf83
TGCT Design Competition Directors
Posts: 2,279
TGCT Name: Jeremy Mayo
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Post by mayday_golf83 on Jun 16, 2018 9:51:28 GMT -5
Ive read this and I’m still not sure I understand fully. What I’ve taken is that the red brush adjusts the water table and can be used to remove fairway? I’ll need to fiddle about with them and see if I can pop in an analogy at a pre school reading level because I could not follow 😂😂😂. Im sure your explaination make sense but just went way over my head *smh* I read it though again and it’s beginning to make a bit more sense. In practical terms it boils down to this — use the blue brushes for all of your work and ignore the red ones. Only time I’ve ever used the red is to fix a water table issue that causes fairway/green not showing up.
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gordovanheisenberg
Caddy
PGA Tour. Aspiring Designer. "Starbank Links, Edinburgh", "Isla Nebupar".
Posts: 52
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Post by gordovanheisenberg on Jun 16, 2018 9:53:25 GMT -5
I read it though again and it’s beginning to make a bit more sense. In practical terms it boils down to this — use the blue brushes for all of your work and ignore the red ones. Only time I’ve ever used the red is to fix a water table issue that causes fairway/green not showing up. Awwww is that how you fix that? I just made it a fairway bunker because I couldn’t work out how to fix it hahaha
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mayday_golf83
TGCT Design Competition Directors
Posts: 2,279
TGCT Name: Jeremy Mayo
Tour: Elite
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Post by mayday_golf83 on Jun 16, 2018 10:43:41 GMT -5
In practical terms it boils down to this — use the blue brushes for all of your work and ignore the red ones. Only time I’ve ever used the red is to fix a water table issue that causes fairway/green not showing up. Awwww is that how you fix that? I just made it a fairway bunker because I couldn’t work out how to fix it hahaha Yup. That’s because the game thinks the base layer is under the water table. Take the one of the circle red brushes, raise the area in question say 10-15 feet and that should fix it. You may need to need to smooth the area back out with the blue brushes, but that should fix the issue.
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