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Post by grinder12000 on Feb 2, 2018 9:26:54 GMT -5
There are no phantom breaks. The moving white beads don't always tell the story, but the grid itself always does. Read the grid, not the beads. I do. I know there are no "phantom breaks" but what this means is that the course creator did not smooth the green first and then put in the slopes. What you are saying is that players with bigger screens have an advantage as they can read a green better which is not fair.
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Post by ErixonStone on Feb 2, 2018 9:57:14 GMT -5
I know there are no "phantom breaks" but what this means is that the course creator did not smooth the green first and then put in the slopes. What you are saying is that players with bigger screens have an advantage as they can read a green better which is not fair. Screen size has no bearing on the ability to see whether the grid lines are level. I play on a 27" 720p screen and have no problems. I've played on my laptop's 15.6" screen without any problems. Please stop blaming designers for there not being any moving beads even though the green is tilted to slightly the left. You really don't understand the issue if you think the sculpting and contouring process has any impact. I know designers who design from flat. I know designers that never flatten (to be perfectly flat) their greens. They happen to be some of the most accomplished, highly revered designers in the community. What you are suggesting is a falsehood. The game just doesn't handle extremely slight tilt from right to left properly. Unless the green is contoured using straight lines only, there are going to be putts where this happens. It's been an issue for 4 years.
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Post by TreeWood on Feb 3, 2018 3:01:10 GMT -5
When a ball breaks right, but the beads show a break to the left, I’d call that a phantom break. Some might call it a “game issue” or something else. I don’t care..... it’s still as annoying as F@$k.
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ozrics
Weekend Golfer
Tour name: Dave Jones
Posts: 102
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Post by ozrics on Feb 3, 2018 4:50:18 GMT -5
I gave up using the beads a long time ago for this very reason
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Post by grinder12000 on Feb 3, 2018 9:48:13 GMT -5
I know there are no "phantom breaks" but what this means is that the course creator did not smooth the green first and then put in the slopes. What you are saying is that players with bigger screens have an advantage as they can read a green better which is not fair. Screen size has no bearing on the ability to see whether the grid lines are level. I play on a 27" 720p screen and have no problems. I've played on my laptop's 15.6" screen without any problems. Please stop blaming designers for there not being any moving beads even though the green is tilted to slightly the left. You really don't understand the issue if you think the sculpting and contouring process has any impact. I know designers who design from flat. I know designers that never flatten (to be perfectly flat) their greens. They happen to be some of the most accomplished, highly revered designers in the community. What you are suggesting is a falsehood. The game just doesn't handle extremely slight tilt from right to left properly. Unless the green is contoured using straight lines only, there are going to be putts where this happens. It's been an issue for 4 years. We will agree to disagree. To me it is a design flaw that can be fixed easily and I don't care how "accomplished" a designer is. You say it is a game issue -well - a designer can easily FIX that flaw right? So why not do it. Unless they you not play their own course. When I designed I would play my course at LEAST 20 times per pin placement before I published it to see problems just like this. Designers are doing GREAT jobs but are not paying attention to the little things like this.
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Post by ErixonStone on Feb 3, 2018 16:24:24 GMT -5
To me it is a design flaw that can be fixed easily and I don't care how "accomplished" a designer is. You say it is a game issue -well - a designer can easily FIX that flaw right? So why not do it. It's not "an easy fix". The only way to avoid this is to create "sliding slope" greens which have uniform slope across the entire surface. Unless they you not play their own course. When I designed I would play my course at LEAST 20 times per pin placement before I published it to see problems just like this. Designers are doing GREAT jobs but are not paying attention to the little things like this. Every designer plays his (her) course hundreds of times during the process of building a course. To suggest otherwise is lazy on your part. What you're complaining about is a problem with the beads. They should work. This is not bad green contouring and designers are not responsible for making adjustments to avoid it. It's the responsibility of the players to learn the game mechanics and make the proper adjustments to account for those mechanics. Plenty of players have already done so and have been willing to divulge exactly how they do it.
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Post by grinder12000 on Feb 4, 2018 12:30:38 GMT -5
I'm sure you believe. As I said - we will agree to disagree. On the other hand - I think the course have been outstanding this year and keep getting better for the most part ESPICIALLY the last few weeks.
You say it's not an easy fix . . . but there is a fix just not one that is worth doing? Or are you saying it's impossible to fix it and a game flaw.
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Post by B.Smooth13 on Feb 5, 2018 8:36:32 GMT -5
...so do we get to blame designers for having right-to-left wind effect the ball more than left-to-right? Because that's essentially the same issue - the game not reading level evenly, with a bias to the users "left." Or can we at least blame them for beads that move at speeds which don't accurately reflect the amount of slope? That's a multiple-times-per-round thing, if you haven't yet noticed...
If anyone thinks they can design a course and then spot every single gridline near a pin which shows no bead movement but isn't flat...well, I'd love to see that person try. I mean, you can be in spot A and see no beads but slope, move .5in in either direction to spot B and see beads, then move another .5in and see nothing. With the plethora of post-publish issues that arise way too often - doing things like creating yellow slopes too near pins that weren't there before publishing - the idea that a designer is negligent, or even responsible for this is kind of funny.
Regardless, just take 5 seconds to check a few lines along the putt path to confirm they are as flat as the beads want you to think, and "problem" fixed.
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Post by sweatysailor on Feb 5, 2018 10:09:26 GMT -5
I don't mind the so-called "phantom breaks", whether they actually exist or are simply a facet of incorrectly reading a green. Ultimately, small quirks like this benefit the players that take the time to play practice rounds, observe them, and play around them. It's what separate the contenders from the also-rans. Somehow, I don't imagine World Tour players wasting breath by griping about them. On a happy note, a pair of Aces on R1 and R3 this week. Sometimes, it's better to be lucky than good
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ozrics
Weekend Golfer
Tour name: Dave Jones
Posts: 102
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Post by ozrics on Feb 5, 2018 14:06:45 GMT -5
Congrats Richard on the hole in one's (not aces). I've been on tgc for 10 months solid and not yet had one. Though I can boast an albatross (not double eagle).
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Post by TreeWood on Feb 5, 2018 17:24:27 GMT -5
Finished R1 at a rather uninspiring E. But made up for that with my first ever albatross on #1 in round 2. Wish I hadn't dug myself a hole in the first round though...
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Post by MagneticPanda31 on Feb 5, 2018 18:50:07 GMT -5
Finished R1 at a rather uninspiring E. But made up for that with my first ever albatross on #1 in round 2. Wish I hadn't dug myself a hole in the first round though... Done the same on the first hole on round 1 it kept rolling and curved straight into the hole! I notice in the tournement stats that an Albatross doesn't get mentioned thats a shame. It was good to start -3 after one hole but could only manage -6 all up.
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Post by grinder12000 on Feb 6, 2018 11:51:19 GMT -5
Finished R1 at a rather uninspiring E. But made up for that with my first ever albatross on #1 in round 2. Wish I hadn't dug myself a hole in the first round though... Yea - I was cruising along at a -7 clip and then totally fell apart the last 5 holes. I had 2 practice rounds and birdied the last 3 holes both times. Yet - failed in my tournament round with +4 the last 4 holes ARG! I do like the green though. :-) OH - played a practice round with a random Ghost - he had an albratross on #1 also and then bogies the next 7 holes. Talk about a letdown. LOL Of the 400+ rounds I have played only 20 holes has it been an issue and normally more then once on a course. Once a course has one you will always find more. It's funny seeing designers on both sides of this thing. Half say it's the designer and half say it's the golfer. I'm done. My opinion has not changed. Move on
BTW - really like this course - yet another beauty. Bravo!
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Post by marino313131 on Feb 7, 2018 10:45:30 GMT -5
So I am sitting in the light rough about 12' from the hole after going on a great stretch of golf & I fail to check what club the computer picked for me and proceed to flop a shot 22 yards away...AGHHHHHHHHHHHHHHH. Let the meltdown river flow. LOL
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Post by jriggs1019 on Feb 7, 2018 11:33:20 GMT -5
absolutely loved this course, pin locations and risk reward scenarios were superb. round 3 had some tough pin locations where you had to hit it almost perfect to stay on top of the ledge. Very fun course!
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