Augusta National Golf Club ~ RCR
Jul 26, 2017 17:36:16 GMT -5
firstblitzer, blueorfe, and 6 more like this
Post by Royce on Jul 26, 2017 17:36:16 GMT -5
I've been working on my take on Augusta National for about 9 months now and finally am getting somewhat close to completion so I figured it was a decent time to post a WIP thread here......
The course was mapped out in TGC1 using Google Earth Pro and triangulating each hole to proper location and dimensions (I will say with 100% confidence that the raw dimensions for greens, bunkers, fw's and tees are as accurate as I could possibly achieve ~ everything is correct size and location). All textures were laid and most of the general elevation work was also done in original. Ported course over to TGC2 and performed most of the detailed sculpting along with tweaking every green and green complex.
Most all of the initial elevation data I obtained from TW'12 (still best EA rendition IMO), along with using TW'14, GEP, Links03 and of course Magnolia a additional reference points. I have DVR'd many hours of coverage from each day over the last two Masters tournaments which have been of huge value. My strategy with the greens, because they do differ slightly between various sources, was to hand draw the general slope & breaks in order to capture as much of the true detail as possible from TV coverage. Various official yardage guides posted online have also provided immense value. Theclv has also been helpful with green break info he's been kind enough to share with me, very much appreciated!! Playing Magnolia 50+ times doesn't hurt either lol.
The course was 100% bare when I imported to TGC2, and I feel this allowed the best ability to sculpt with no pesky shadows present (huge mistake I made on my first course). I haven't toyed with the lighting much yet but have been using some settings that AcesRwild was kind enough to share with me. Pinestraw looks immensely better with the post patch lighting and the shadows/depth created by planting trees also seems to improve the look quite a bit.
I will share some pics from the project if anyone is interested in the progression...
initial hole location triangulation:
Measuring out 13 & 14:
Overview of the plot which shows the hole routing pretty well I thought:
Overhead with sculpting ported to TGC2:
Here's a couple pics from H1 after initial planting:
And a short vid I took earlier today while I was planting the 5th, fortunate to receive a nice "creators" roll which setup one of the the iconic views on the course...
I hate timelines & deadlines so it's difficult to say when I will be complete but if I had to estimate I'd say another 3-4 weeks of work left, but it takes the time it takes and I enjoy working on it....
Cheers, Royce
The course was mapped out in TGC1 using Google Earth Pro and triangulating each hole to proper location and dimensions (I will say with 100% confidence that the raw dimensions for greens, bunkers, fw's and tees are as accurate as I could possibly achieve ~ everything is correct size and location). All textures were laid and most of the general elevation work was also done in original. Ported course over to TGC2 and performed most of the detailed sculpting along with tweaking every green and green complex.
Most all of the initial elevation data I obtained from TW'12 (still best EA rendition IMO), along with using TW'14, GEP, Links03 and of course Magnolia a additional reference points. I have DVR'd many hours of coverage from each day over the last two Masters tournaments which have been of huge value. My strategy with the greens, because they do differ slightly between various sources, was to hand draw the general slope & breaks in order to capture as much of the true detail as possible from TV coverage. Various official yardage guides posted online have also provided immense value. Theclv has also been helpful with green break info he's been kind enough to share with me, very much appreciated!! Playing Magnolia 50+ times doesn't hurt either lol.
The course was 100% bare when I imported to TGC2, and I feel this allowed the best ability to sculpt with no pesky shadows present (huge mistake I made on my first course). I haven't toyed with the lighting much yet but have been using some settings that AcesRwild was kind enough to share with me. Pinestraw looks immensely better with the post patch lighting and the shadows/depth created by planting trees also seems to improve the look quite a bit.
I will share some pics from the project if anyone is interested in the progression...
initial hole location triangulation:
Measuring out 13 & 14:
Overview of the plot which shows the hole routing pretty well I thought:
Overhead with sculpting ported to TGC2:
Here's a couple pics from H1 after initial planting:
And a short vid I took earlier today while I was planting the 5th, fortunate to receive a nice "creators" roll which setup one of the the iconic views on the course...
I hate timelines & deadlines so it's difficult to say when I will be complete but if I had to estimate I'd say another 3-4 weeks of work left, but it takes the time it takes and I enjoy working on it....
Cheers, Royce